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Method, device, device and storage medium for saving game data

A game data and data technology, applied in the field of electronic games, can solve the problems of data loss, increase the CPU overhead, etc., and achieve the effect of reducing bandwidth overhead

Active Publication Date: 2022-08-05
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present invention provides a method, device, device and storage medium for storing game data, which are used to solve the problems of data loss or increased central processing unit overhead in the prior art

Method used

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  • Method, device, device and storage medium for saving game data
  • Method, device, device and storage medium for saving game data
  • Method, device, device and storage medium for saving game data

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Embodiment Construction

[0038] In order to make the purposes, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments These are some embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0039] In the prior art, scheduled storage is to save all data to disk. Due to the relatively large amount of data, the interval is relatively long. During the storage interval, there is a consistency problem between the data in the memory and the data in the database. Once the process exits abnormally or the server fails , the data...

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Abstract

Embodiments of the present invention provide a method, apparatus, device, and storage medium for saving game data. The method for saving game data is to monitor whether the preset type of data in the game changes in real time after the game starts and runs. If the first data of the preset type in the game changes, the changed first data A data is written into the database for storage. Real-time storage of game data is realized, and bandwidth overhead and CPU overhead are reduced.

Description

technical field [0001] The present invention relates to the field of electronic games, and in particular, to a method, device, device and storage medium for saving game data. Background technique [0002] In game development, the player data in the game runtime memory space needs to be persistently stored. The purpose is to restore the player's role information in the game according to the persistent data after the player re-logs in or the server is restarted. The process of persistent storage Also called save, whether it is a client game, a web game, or a mobile game, the save system is a very important system in game server development. [0003] At present, the commonly used archiving schemes include timed archiving and incremental archiving. Timed archiving is a mechanism used by many products. In the specific implementation, the game player's usual data is operated in the memory. At regular intervals, usually 10-20 minutes, the game player's data will be written to the ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/49A63F13/95
CPCA63F13/49A63F13/95
Inventor 尚乐
Owner NETEASE (HANGZHOU) NETWORK CO LTD