A method for realizing real-time mutual embedding of a two-dimensional scene and a three-dimensional scene

A three-dimensional scene and scene technology, which is applied in the field of real-time mutual embedding of two-dimensional and three-dimensional scenes, can solve the problems of large limitations and cannot meet the mutual embedding of two-dimensional and three-dimensional scenes, and achieve the effect of meeting the needs of use.

Active Publication Date: 2019-05-07
BEIJING E TECHSTAR
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  • Claims
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Problems solved by technology

The above three methods may have bottleneck restrictions or instability; however, embedding a 2D scene into a 3D scene presented in a 3D scene application has greater limitations
[0003] Therefore, the existing technology cannot meet the needs of people to realize mutual embedding of 2D scenes and 3D scenes.

Method used

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  • A method for realizing real-time mutual embedding of a two-dimensional scene and a three-dimensional scene
  • A method for realizing real-time mutual embedding of a two-dimensional scene and a three-dimensional scene
  • A method for realizing real-time mutual embedding of a two-dimensional scene and a three-dimensional scene

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Embodiment Construction

[0052] In order to make the technical problems, technical solutions and beneficial effects solved by the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0053] The present invention provides a method for realizing mutual embedding of two-dimensional scenes and three-dimensional scenes in real time, which can not only realize mutual embedding of two-dimensional scenes and three-dimensional scenes, but also realize real-time mutual embedding of two-dimensional scenes and three-dimensional scenes, so as to realize Embed the M-dimensional scene rendered by the shared display console into the N-dimensional scene rendered by the shared display console; and, on the shared display console, the embedded M-dimensional scene can be ...

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Abstract

The invention provides a method for achieving real-time mutual embedding of a two-dimensional scene and a three-dimensional scene. The method comprises the steps that a shared display control end creates a new thread on a CPU; A new thread creates a new second DirectX rendering module on the GPU; the current video memory data is copied in the video memory; After being compressed, the data is sentto the shared display control end through a network; And the shared display and control end renders the M-dimensional scene frame, so that the M-dimensional scene frame rendered by the shared displayand control end is embedded into the N-dimensional scene rendered by the shared display and control end. The method has the advantages that the mutual embedding of the two-dimensional scene and the three-dimensional scene can be realized, and the real-time mutual embedding of the two-dimensional scene and the three-dimensional scene can be realized, so that the M-dimensional scene rendered by theshared display and control end is embedded into the N-dimensional scene rendered by the shared display and control end; Moreover, at the shared display control end, native interaction and display canbe directly carried out on the embedded M-dimensional scene, so that various use requirements of people are met.

Description

technical field [0001] The invention belongs to the technical field of scene processing, and in particular relates to a method for realizing mutual embedding of a two-dimensional scene and a three-dimensional scene in real time. Background technique [0002] At present, the 2D scene application and the 3D scene application are independent applications, and there are natural technical barriers to the mutual integration of the 2D scene application and the 3D scene application. If the user needs to embed the 3D scene in the 2D scene presented by the 2D scene application, the following three methods are generally adopted: integrate WebGL 3D through the web browser of the 2D scene application; embed the process container as a whole in the 2D scene application; The overall technical architecture of the 2D scene application has been adjusted. The above three methods may have bottlenecks or instability; however, embedding a 2D scene into a 3D scene presented in a 3D scene applicati...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00
Inventor 钱苏晋张日熊江舟邵帅
Owner BEIJING E TECHSTAR
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