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Game performance monitoring method and system

A monitoring method and performance technology, applied in the computer field, can solve the problems of inefficiency, increase the encapsulation layer, difficult development and maintenance, etc., and achieve the effect of ensuring the quality of the game

Active Publication Date: 2019-06-07
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Conventional performance monitoring includes the server side, such as the patented "Online Game Performance Testing Method and System", and the client side, generally each game project team invests resources alone to develop and maintain this system, such as realizing the collection of performance parameters in the project code , add another layer of encapsulation to the graphics driver interface, and collect performance parameter statistics at the encapsulation layer. This method is closely integrated with the project, which is inefficient, difficult to develop and maintain, and adds unnecessary encapsulation layers

Method used

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  • Game performance monitoring method and system

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Embodiment Construction

[0019] The idea, specific structure and technical effects of the present invention will be clearly and completely described below in conjunction with the embodiments and accompanying drawings, so as to fully understand the purpose, scheme and effect of the present invention.

[0020] It should be noted that, unless otherwise specified, when a feature is called "fixed" or "connected" to another feature, it can be directly fixed and connected to another feature, or indirectly fixed and connected to another feature. on a feature. In addition, descriptions such as up, down, left, and right used in the present disclosure are only relative to the mutual positional relationship of the components of the present disclosure in the drawings. As used in this disclosure, the singular forms "a", "the", and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. Also, unless defined otherwise, all technical and scientific terms used herein have...

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Abstract

The technical scheme of the invention comprises a game performance monitoring method and system, which is used for realizing: a Hook technology is used for injecting a monitoring program into a graphic driving interface, analyzing important performance indexes of a game, recording the important performance indexes into a file, and displaying daily performance data of the game in a web graphic form, and if performance comparison is abnormal, for example, the average FPS difference is 10%, performing notification warning in a mail form. The invention has the beneficial effects that it is independent of a specific project and a project development or operation maintenance stage, and when the performance of the game client is abnormal, a developer is automatically notified and important performance data indexes are provided for the developer for troubleshooting. Different game development teams do not need to develop and maintain client performance data statistics, collection, output, analysis and the like respectively; developers can quickly perform targeted problem analysis and optimization; game quality is guaranteed, and players can experience smoother and more vivid games with movie-level image quality.

Description

technical field [0001] The invention relates to a game performance monitoring method and system, belonging to the technical field of computers. Background technique [0002] Now mainstream PC games or terminal games are implemented using Microsoft's Direct3D graphics driver interface. Gamers are pursuing the ultimate picture experience, and at the same time cannot bear the game freeze, the picture is not smooth and unnatural. Client game development is constantly researching new technologies to achieve advanced picture performance such as movie-level picture quality and 4k resolution. Every time a technical point is introduced or modified, it often brings negative effects such as too much performance, unsmooth pictures, and non-stop The optimization investment in the game client is also accompanied from the beginning to the end in the iteration of the game. The later the problem is discovered, the higher the cost of modification. Therefore, the automatic monitoring of the ...

Claims

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Application Information

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IPC IPC(8): G06F11/36
Inventor 林景蓝梁琪周诚
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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