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Whole-length immersive virtual reality experience equipment

A virtual reality and immersive technology, applied in the field of virtual reality, can solve the problems of inability to achieve, the limitation of the range and angle of the player's physical activities, and the single function of the equipment, and achieve the effect of strong authenticity.

Pending Publication Date: 2019-07-09
杭州闪夜蓝雷科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to provide a whole-body immersive virtual reality experience device to solve the above-mentioned background technology. The current VR experience device is to realize the immersive game experience by fixing people on a seat or a VR treadmill. Seats or VR treadmills more or less restrict the player's movements. The player can only maintain a sitting or standing posture. The range and angle of the player's body movements are greatly restricted, and it is impossible to achieve lying, lying, sideways, etc. Actions, resulting in a poor sense of immersion, and the problem of relatively simple device functions

Method used

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  • Whole-length immersive virtual reality experience equipment
  • Whole-length immersive virtual reality experience equipment
  • Whole-length immersive virtual reality experience equipment

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Embodiment Construction

[0016] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0017] see Figure 1-Figure 3 , the present invention provides a technical solution: a whole-body immersive virtual reality experience device, including a mechanical exoskeleton and a fixing mechanism, the fixing mechanism includes a connecting arm 11 and a fixing seat 12, and the mechanical exoskeleton includes at least one connecting arm 11 rotatably connected The back fixed plate 2, the mechanical skeleton arm 1, the waist fixed plate 6, the leg mechanical ...

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Abstract

The invention discloses whole-length immersive virtual reality experience equipment. The equipment comprises a connecting arm and a fixing base, and further comprises at least one back fixing plate rotatably connected with the connecting arm, wherein the two sides of the back fixing plates are rotatably connected with fixing rods respectively, the surfaces of the two sides of the back fixing plates are rotatably connected with mechanical skeleton arms respectively, the front surfaces of the back fixing plates are fixedly connected with chest fixing belts, the bottoms of the back fixing platesare rotatably connected with a waist fixing plate, the front surface of the waist fixing plate is provided with a waist fixing belt, and leg mechanical skeletons are arranged under the back fixing plates. The whole-length immersive virtual reality experience equipment has the advantages that the whole-length immersive virtual reality experience equipment is worn on the body surface of a player byadopting the mechanical skeletons; since the fixing base is rotatably connected with the connecting arm through a universal rotating shaft, the mechanical skeletons and the player can face any side ofthe three-dimensional space, any action such as lying with face downward, lying with face upward and tilt can be achieved, and the hands and the legs cannot be limited in making any movement.

Description

technical field [0001] The invention belongs to the technical field of virtual reality, and in particular relates to a whole-body immersive virtual reality experience device. Background technique [0002] Virtual reality technology, or VR technology, is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. It is a multi-source information fusion, interactive three-dimensional dynamic view and entity behavior system. Simulation immerses the user in that environment. [0003] The current VR experience equipment realizes the immersive game experience by fixing people on the seat or the VR treadmill. Since the seat or the VR treadmill more or less restricts the player's movements, the player can only maintain a sitting position. Or standing posture, the range and angle of the player's body movements are greatly restricted, and actions such as lying down, lying down, and tilting can not be realized, r...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B71/00A63B71/06
CPCA63B71/00A63B71/06A63B2071/0638A63B2208/00A63B2225/66
Inventor 周恒
Owner 杭州闪夜蓝雷科技有限公司
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