Wearable computing device and human-computer interaction method

A computing device and wearable technology, applied in the field of human-computer interaction, can solve the problems of high bit error rate, low response rate, poor stability, etc., and achieve the effect of improving operation efficiency, fast response speed and good stability

Pending Publication Date: 2019-07-30
洪浛檩
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The advantage of physical interaction is that it is suitable for complex information interaction, such as chart interaction and long text input, but the disadvantages are: (1) some serious occasions (such as meetings) are not suitable for waving hands in the air; One or two hands can complete the interaction process, which is no more hands-free than using a mobile phone
The advantage of gesture interaction is that it is similar to the touch screen operation of a mobile phone, and it is easier for ordinary people to adapt. The disadvantages are: (1) It is not intuitive enough. Touch screen interaction is what you see and you can touch it immediately. However, if you want to find the screen coordinates that your eyes are looking at in gesture interaction , requires hand-eye coordination and groping for a period of time to complete; (2) Similarly, gesture interaction must occupy one hand of the person to carry out
Brain wave interaction is still in the scientific research stage, with high bit error rate, low response rate, and poor stability, so it is not suitable for engineering practice
[0007] Due to their own defects, the above human-computer interaction methods cannot make people interact with the head-mounted display naturally and accurately, whether used alone or in combination, and thus cannot operate wearable computing devices efficiently.

Method used

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  • Wearable computing device and human-computer interaction method

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Embodiment Construction

[0036] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0037] The purpose of the present invention is to provide a wearable computing device and a human-computer interaction method, the wearable computing device includes: a bracket, a head-mounted display, an eyeball shooting camera, a touch button ring and a server; The display and the server are arranged on the support, the eyeball shooting camera is arranged on the head-mounted display, the server is respectively connected with the head-mounted display and the e...

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Abstract

The invention discloses a wearable computing device and a man-machine interaction method. The wearable computing device comprises a support, a head-mounted display, an eyeball shooting camera, a touchkey ring and a server, wherein the head-mounted display and the server are arranged on the bracket, the touch key ring is arranged on the head-mounted display, the eyeball shooting cameras are arranged on the head-mounted display, the server is respectively connected with the head-mounted display and the eyeball shooting cameras, the server is wirelessly connected with the touch key ring, and thenumber of the eyeball shooting cameras is two. According to the invention, a user can interact with the head-mounted display more naturally and accurately, and the operation efficiency is improved.

Description

technical field [0001] The invention relates to the field of human-computer interaction, in particular to a wearable computing device and a method for human-computer interaction. Background technique [0002] Traditional human-computer interaction input devices (mice, keyboard caps, and touchscreens) are primarily designed for desktops, notebooks, and smartphones, and thus are not suitable for nascent wearable computing devices. At present, the display part of wearable computing devices is mainly head-mounted displays, including but not limited to AR, VR and MR glasses or head-mounted displays. The human-computer interaction methods used include: [0003] 1. Voice interaction is mainly to collect human voice information through a microphone, and input it to the wearable computing device as an operation command signal. The advantage of voice interaction is that it does not need to rely on human hands like keyboard, mouse and touch screen, and can realize human-computer inter...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F1/16G06F3/01G06F3/033G06F3/0487
CPCG06F1/163G06F3/013G06F3/033G06F3/0487
Inventor 洪浛檩
Owner 洪浛檩
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