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Control method and device for virtual object in game and storage medium

A technology of virtual objects and control methods, applied in the computer field, can solve the problems of consumption, complicated operation process, long time, etc.

Pending Publication Date: 2020-01-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, when the direction of the virtual object is different from the direction of the viewing angle (free viewing angle) of the game screen, if a situation occurs in a certain direction (for example, an enemy character is found) under the current viewing angle of the game screen, in the related art In , it is necessary to switch the viewing angle first, so as to switch from the free viewing angle to the viewing angle where the virtual object of the virtual object is facing, and then adjust the heading of the virtual object to this direction (the direction where the situation occurs), and the user controls the virtual object to complete the above When operating, the operation process is relatively complicated, so that it will take a relatively long time for the user to complete the above operations

Method used

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  • Control method and device for virtual object in game and storage medium
  • Control method and device for virtual object in game and storage medium
  • Control method and device for virtual object in game and storage medium

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Embodiment Construction

[0125] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without...

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Abstract

The application provides a control method and device for a virtual object in a game and a storage medium, wherein the virtual object executes a virtual action in a game according to an operation instruction received by a terminal device; the terminal device comprises an operation key; the operation key comprises a movement control key, an orientation control key and a free-view control key; and the method comprises the following steps: controlling the virtual object to move in a game scene in response to a first key operation acting on the movement control key; adjusting the orientation of thevirtual object as well as adjusting the viewing angle of a game screen in response to a second key operation acting on the orientation control key; and adjusting the viewing angle of the game screenin response to a third key operation acting on the free-view control key, and adjusting the orientation of the virtual object when the third key operation meets a specified condition. Through the method, the complexity of operation can be reduced, and the man-machine interaction efficiency is improved.

Description

technical field [0001] The present application relates to the field of computer technology, in particular, to a method, device and storage medium for controlling virtual objects in a game. Background technique [0002] In many games, such as shooting games such as "Wild Action", the orientation of the virtual object controlled by the player is usually bound to the viewing direction of the game screen. In order to make it easier for players to observe the situation around the virtual object without affecting the current state of the virtual object (for example, orientation, weapon pointing), these games often provide the function of "free viewing angle". The orientation of the virtual object is unbound from the viewing angle of the game screen. However, when the direction of the virtual object is different from the direction of the viewing angle (free viewing angle) of the game screen, if a situation occurs in a certain direction (for example, an enemy character is found) un...

Claims

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Application Information

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IPC IPC(8): A63F13/5255
CPCA63F13/5255A63F2300/308
Inventor 张建敏彭骁勋
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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