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Method and device for controlling falling of virtual object in virtual environment and terminal

A virtual environment and virtual object technology, applied in the computer field, can solve the problem that the user cannot control the virtual object to move forward, and achieve the effects of improving playability and authenticity, simplifying the use process, and ensuring safety

Active Publication Date: 2020-03-17
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In some special game scenes, such as cliffs and high mountains, the user cannot control the virtual object to move forward, but can only control the virtual object to change the route

Method used

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  • Method and device for controlling falling of virtual object in virtual environment and terminal
  • Method and device for controlling falling of virtual object in virtual environment and terminal
  • Method and device for controlling falling of virtual object in virtual environment and terminal

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Embodiment Construction

[0032] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0033] First of all, the nouns involved in the embodiments of this application are introduced:

[0034] Virtual Environment: is the virtual environment displayed (or provided) by the application when it is run on the terminal. The virtual environment can be a simulation environment of the real world, a semi-simulation and semi-fictional environment, or a purely fictitious environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are described with an example that the virtual environment is a three-dimensional virtual environment.

[0035] Virtu...

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PUM

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Abstract

The invention discloses a method and device for controlling falling of a virtual object in a virtual environment and a terminal, and relates to the field of computers. The method comprises the steps that a virtual environment interface is displayed, the virtual environment interface comprises a picture for observing a virtual environment, and a virtual object in the virtual environment is in a falling state; a height difference between the virtual object and a target place in the virtual environment is obtained, wherein the target place is determined according to the position of the virtual object in the virtual environment; if the height difference is larger than a first height difference threshold value, the virtual object is controlled to automatically use a gliding prop, and the falling speed of the virtual object after the gliding prop is used is smaller than the falling speed of the virtual object before the gliding prop is used. By means of the method, the terminal controls thevirtual object to automatically use the gliding prop, the playability and authenticity of the game are further improved, use of the gliding prop is automatically triggered by the terminal, a user doesnot need to execute additional operation, and therefore the use process of the gliding prop is simplified.

Description

technical field [0001] The present application relates to the computer field, in particular to a method, device and terminal for controlling the whereabouts of virtual objects in a virtual environment. Background technique [0002] In applications based on 3D virtual environments, such as shooting games, users can control virtual objects in the virtual environment to perform actions such as walking, running, shooting, fighting, driving, etc., and multiple users can team up online in the same virtual environment. Collaborate to complete a task. [0003] During the shooting game, when being attacked by a hostile virtual object, how the user controls the virtual object to dodge quickly and gain more fighting time is extremely important. Users can control virtual objects to move in different ways based on different types of game scenes. For example, in indoor scenes, users control virtual objects to walk or run, or, in relatively spacious outdoor scenes, users can also control ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/56A63F13/807
CPCA63F13/56A63F13/807A63F2300/8082A63F2300/663
Inventor 刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD