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A cloud game service method, device, equipment and storage medium

A service method and cloud game technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as waste of server resources, high configuration requirements, and increased server deployment costs, so as to increase deployment costs and improve utilization. Effect

Active Publication Date: 2021-12-14
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The current cloud game solutions are stand-alone games running on the server, and a stand-alone game can only support one player at a time. If a stand-alone game is run on a server, that server can only support one player to use the cloud game at the same time. This will cause a waste of server resources; if one server is used to run multiple stand-alone games, although it can support multiple players to use cloud games at the same time, since the server needs to run multiple stand-alone game programs at the same time, the central processing unit of the server (central processing unit, CPU), memory, graphics card and other hardware configuration requirements are high, which will increase the deployment cost of the server

Method used

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  • A cloud game service method, device, equipment and storage medium
  • A cloud game service method, device, equipment and storage medium
  • A cloud game service method, device, equipment and storage medium

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Embodiment Construction

[0039] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiment of the application. Obviously, the described embodiment is only It is a part of the embodiments of this application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0040] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present application and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such th...

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PUM

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Abstract

The embodiment of the present application discloses a cloud game service method, device, device, and storage medium, wherein the method includes: the cloud game platform server obtains the target game progress of the currently logged-in user of the cloud game client; The scene server matching the progress of the target game is used as the target scene server; the identification of the target scene server is sent to the cloud game client to notify the cloud game client to send the operation instruction generated in response to the user operation to the target scene server. After receiving the operation instruction sent by the cloud game client, the target scene server calls the target rendering resource from the public rendering resource according to the operation instruction through the target image rendering module, performs image rendering to obtain the corresponding game screen; sends the game screen to Cloud game client. This method can fully utilize server resources in a cloud game scenario without additionally increasing server deployment costs.

Description

technical field [0001] The present application relates to the field of communication technology, and specifically relates to a cloud game service method, device, equipment, and storage medium. Background technique [0002] Cloud gaming is a gaming method based on cloud computing. In the operating mode of cloud gaming, all games run on the server side. Specifically, the server receives the operation instruction generated by the client in response to the player's operation, runs the game on the server, and compresses the rendered game screen and sends it to the client through the network, so as to present the corresponding game screen on the client. In this way, the user's gaming device does not need high-end processors and graphics cards, but only needs basic video decompression capabilities. [0003] The current cloud game solutions are stand-alone games running on the server, and a stand-alone game can only support one player at a time. If a stand-alone game is run on a se...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/358A63F13/52A63F13/79
CPCA63F13/358A63F13/52A63F13/79A63F2300/531A63F2300/538A63F2300/5546
Inventor 曹辉
Owner TENCENT TECH (SHENZHEN) CO LTD
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