Real-time rendering method for very large geometry based on continuous simplification
A real-time rendering and geometry technology, applied in the field of visual scene processing, which can solve problems such as reducing data accuracy
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[0024] Such as figure 1 and figure 2 As shown, the real-time rendering method of super-large geometry based on continuous simplification, including the preprocessing stage and the implementation rendering stage;
[0025] Specifically, the preprocessing stage creates a continuous simplified model for the geometry and converts it into another representation to form continuous LOD data; the simplified model includes the following steps:
[0026] S11: Find and select the most redundant edge in the model, that is, the edge that has the least impact on information after removal;
[0027] S12: Use the edge selected in S11 to figure 1 The method is removed, and the two vertices connected by this edge are fused;
[0028] S13: Repeat steps S11 and S12 until it cannot be simplified at the end, such as figure 2 ;
[0029] S14: Record the edge fusion operations performed in steps S12 and S13, and form continuous LOD data together with the simplified model obtained in step S13.
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