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A boxing fitness game interaction method

An interaction method and game technology, applied in the field of game interaction, can solve the problems of poor guidance effect and feedback effect, inaccurate judgment of user actions, lack of action flow guidance, etc., and achieve the effect of accurate judgment.

Active Publication Date: 2021-03-26
安徽魔力塔网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Fitness is a form of exercise that shapes the body and improves cardiopulmonary function. Among many fitness programs, boxing is also a popular item. However, boxing fitness is often due to the difficulty for athletes to know the accuracy of boxing movements and the lack of action process guidance However, it is difficult to implement. Some manufacturers have developed boxing games to guide boxing fitness programs;
[0003] However, the current boxing games on the market are not accurate enough when judging user actions, and the guidance effect and feedback effect are not good, so a more appropriate interaction method is needed

Method used

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  • A boxing fitness game interaction method

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Experimental program
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Effect test

Embodiment approach

[0042] As an implementation, the method also includes:

[0043] If within the punching time corresponding to a single punching instruction, it is detected that the portable device arrives at the corresponding judgment area with a predetermined acceleration, an effective count is accumulated, otherwise no effective count is accumulated;

[0044] The total number of punch commands and the number of effective counts are displayed on the display terminal.

[0045] By accumulating effective counts, the accuracy of the user's punching action can be intuitively displayed, which can promote the improvement of the exercise effect.

[0046] As an implementation, the method further includes, when accumulating effective counts, respectively accumulating effective counts for different punching instructions;

[0047] According to the effective count of each punching command, the calorie consumption of the user is calculated and displayed on the display terminal.

[0048] Since different m...

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Abstract

The invention discloses a boxing fitness game interaction method. A gyroscope and an infrared emitter are arranged; a first preset angle and a second preset angle are preset for an action when a userwears or holds the portable equipment; therefore, the angle change when the user moves the portable equipment according to the set action and the distance change between the user and the game host equipment are identified; a height interval and an arm extension interval of the user are calculated; a plurality of judgment areas corresponding to boxing actions are generated around the portable equipment according to a height interval and an arm extension interval; according to the generated punching instruction, the punching time and the corresponding judgment area, whether the user completes the boxing action according to the requirements or not is judged, so that the boxing fitness game interaction mode is achieved, the effects that the user can play a physical exercise while entertainmentis achieved; different judgment areas are set according to the physical conditions of different users, and the boxing fitness game interaction method is more suitable for being used by each person and more accurate in judgment.

Description

technical field [0001] The invention relates to the technical field of game interaction, in particular to an interaction method for boxing fitness games. Background technique [0002] Fitness is a form of exercise that shapes the body and improves cardiopulmonary function. Among many fitness programs, boxing is also a popular item. However, boxing fitness is often due to the difficulty for athletes to know the accuracy of boxing movements and the lack of action process guidance However, it is difficult to implement. Some manufacturers have developed boxing games to guide boxing fitness programs; [0003] However, the current boxing games on the market are not accurate enough when judging user actions, and the guidance and feedback effects are not good. Therefore, a more appropriate interaction method is needed. Contents of the invention [0004] In view of this, the object of the present invention is to propose an interactive method for boxing and fitness games to improve...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63B69/32A63F13/211A63F13/213A63F13/428A63F13/833
CPCA63B24/0003A63B24/0062A63B69/32A63F2300/8005A63F13/211A63F13/213A63F13/428A63F13/833
Inventor 陈越王文志郑兴
Owner 安徽魔力塔网络科技有限公司