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Child offline programming system based on automatic image recognition technology

A recognition technology and automatic image technology, applied in the field of educational applications, can solve problems such as the inability to create teaching forms for children, the lack of teaching resources, and the integration of programming enlightenment teaching

Inactive Publication Date: 2020-09-18
温州瑞丰文创教育科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Difficulties in the current kindergarten programming enlightenment education: (1) Lack of complete and standardized teaching resources, some manufacturers even directly use product manuals as teaching resources; (2) Unable to create teaching forms suitable for children’s age and cognitive characteristics, non-professional background It is difficult for teachers to integrate programming enlightenment teaching into the daily teaching system; (3) Since programming education integrates multi-disciplinary comprehensive knowledge, short-term training is difficult for kindergarten teachers to build a complete knowledge system

Method used

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  • Child offline programming system based on automatic image recognition technology
  • Child offline programming system based on automatic image recognition technology
  • Child offline programming system based on automatic image recognition technology

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Embodiment Construction

[0025] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings, as Figure 1-10 mentioned.

[0026] The specific process is as follows:

[0027] 1. The user confirms the information on the task bar and the paper map, and then achieves the mission goal by arranging and combining the script cards. After the script cards are arranged, take a photo of the task bar, the paper map and the arranged script cards and upload them together ( Upload methods include: WeChat applet, browser, etc.), through image recognition technology, sequentially scan the uploaded pictures, and convert them into system-recognizable codes.

[0028] Script card attached Figure 1 As shown, for example: move up to move up, and the number next to it represents the number of steps to move. After moving one step, execute the following scripts in order to obtain...

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Abstract

The present invention relates to educational applications and discloses a child offline programming system based on an automatic image recognition technology. The system comprises paper cards, photographing equipment and a background server, wherein the paper cards comprise a paper map, a taskbar, prop cards and script cards, and according to the paper map, a user confirms information on the papermap according to the taskbar, and then through arrangement and combination of the script cards, photographing equipment photographs and uploads the paper map, taskbar and combined script cards to a background server, the background server is provided with a paper card storage module and an image recognition and comparison module, the uploaded pictures are sequentially scanned through the image recognition technology, real-time calculation is conducted, whether the walking route of the script cards meets the requirement or not is judged, and then a result is output. By the adoption of the structure, the child offline programming system can have rich and diverse education content, and a user can be prevented from making contact with an electronic product for a long time.

Description

technical field [0001] The invention relates to the field of educational application technology, in particular to an off-line programming system for children based on automatic image recognition technology. Background technique [0002] At present, the era of artificial intelligence is quietly coming, and programming education has been vigorously promoted in educational practice. The children's programming language represented by Scratch, designed and developed by MIT, can help children aged 8-16 to complete the programming introduction by dragging and dropping blocks on the screen, and gain the fun of learning in interesting plots and creations. The development of educational programming technology in today's market is flourishing, and there are many types such as smart toys, children's entertainment and education companions, home intelligent assistants, and STEAM teaching aids. For children aged 3-6, the cognitive ability is in the stage from abstract to concrete, and it ...

Claims

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Application Information

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IPC IPC(8): G09B19/00
CPCG09B19/0053
Inventor 李浩鹏
Owner 温州瑞丰文创教育科技有限公司