Dynamic allocation of compute resources for highlight generation in cloud gaming systems
A game and game streaming technology, applied in indoor games, transmission systems, video games, etc., can solve problems such as unusable client devices, inability to generate shared snapshots, highlights or game records, affecting user experience, etc.
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[0013] It discloses a system and method for allocating computing resources to generate on the highlights in the cloud game system. As described above, as compared with conventional systems, the present disclosure provides one or more tasks between the respective devices and the transfer among the highlight generation system in an effort to efficiently allocate resources in the system of computing, storage and network usage Require. Accordingly, one or more streaming media devices (e.g., responsible for rendering, coding, and streaming the one or more users of the gaming session server), one or more client devices (e.g., tablet, computer , smart phones, streaming media devices, game consoles or display receive and transmit input stream and other devices) and / or one or more auxiliary equipment (for example, responsible for one or more overflow tasks server) may be responsible to allows high quality for each user of the system, the way the game low-latency stream of tasks within th...
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