Dynamic allocation of compute resources for highlight generation in cloud gaming systems

A game and game streaming technology, applied in indoor games, transmission systems, video games, etc., can solve problems such as unusable client devices, inability to generate shared snapshots, highlights or game records, affecting user experience, etc.

Pending Publication Date: 2020-12-08
NVIDIA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, similar to the above, if there is insufficient storage capacity, GPU power, or other hardware capabilities to efficiently perform generating highlights, storing and / or sharing, the client device cannot use these capabilities
As a result, client devices with limited hardware or bandwidth capacity cannot generate and / or share snapshots, highlights, or gameplay recordings, impacting user experience

Method used

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  • Dynamic allocation of compute resources for highlight generation in cloud gaming systems
  • Dynamic allocation of compute resources for highlight generation in cloud gaming systems
  • Dynamic allocation of compute resources for highlight generation in cloud gaming systems

Examples

Experimental program
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Embodiment Construction

[0013] It discloses a system and method for allocating computing resources to generate on the highlights in the cloud game system. As described above, as compared with conventional systems, the present disclosure provides one or more tasks between the respective devices and the transfer among the highlight generation system in an effort to efficiently allocate resources in the system of computing, storage and network usage Require. Accordingly, one or more streaming media devices (e.g., responsible for rendering, coding, and streaming the one or more users of the gaming session server), one or more client devices (e.g., tablet, computer , smart phones, streaming media devices, game consoles or display receive and transmit input stream and other devices) and / or one or more auxiliary equipment (for example, responsible for one or more overflow tasks server) may be responsible to allows high quality for each user of the system, the way the game low-latency stream of tasks within th...

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PUM

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Abstract

The invention relates to dynamic allocation of compute resources for highlight generation in cloud gaming systems. In various examples, compute resources may be allocated for highlight generation in cloud gaming systems. Systems and methods are disclosed that distribute, between and among various devices, processing including user interface generation and overlay, analysis of game streams for actionable events, generation of highlights, storage of highlights, and sharing of highlights. The distribution of processing or compute resources within the cloud gaming system may be dependent on systeminformation of various devices and / or networks. Recordings, snapshots, and / or other highlights may be generated within the cloud gaming system using the determined distribution of compute resources.

Description

Background technique [0001] During the game session, a user might want to have a screenshot of the game session, highlights at least part of (highlight) or a clip, for example, so that users can share the recorded material, the latter view or access the recorded material content in other ways. Conventional systems and methods allow the player to a gaming session or a part thereof recorded on a local client device. However, in order to locally (e.g., on a client device) rendered frame game session, the client device must contain a large amount of computing resources. In addition to the rendered frame in the local gaming session, performing recording in such as generating local features such material requires additional hardware and network computing resources. [0002] In other conventional systems and methods, once the generated game (gameplay) records (e.g., see flow (streamviewing)), the player can be a streaming client device from the game session. , Each of the game (or severa...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06G06F9/451A63F13/87A63F13/85A63F13/23
CPCA63F13/87A63F13/85G06F9/451A63F13/23H04L65/75H04L67/131A63F13/355A63F13/537A63F13/86
Inventor S·霍姆斯P·热尔韦斯
Owner NVIDIA CORP
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