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An animation model skeleton processing method, device, electronic equipment and storage medium

An animation model and processing method technology, applied in the computer field, can solve problems such as arm effect distortion, and achieve the effect of free change

Active Publication Date: 2021-06-18
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

In this way, when the arm moves, the camera position changes, or there is an interactive action, the arm will be animated and deformed, and the effect of the adjusted arm will be distorted

Method used

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  • An animation model skeleton processing method, device, electronic equipment and storage medium
  • An animation model skeleton processing method, device, electronic equipment and storage medium
  • An animation model skeleton processing method, device, electronic equipment and storage medium

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Embodiment Construction

[0060] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, but not all of them. Based on the embodiments in the present application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present application.

[0061]In the related art, when the length of any part of the body changes, the bones of the part cannot be uniaxially scaled, resulting in deformation of the bones. For example, when the length of the arm bone needs to be reduced, the X, Y, and Z axes of the arm bone need to be reduced as a whole. When the arm moves, such as lifting, t...

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Abstract

The present application relates to a method, device, electronic device and storage medium for processing animation model skeletons, the method comprising: determining a subset of bones corresponding to regional bones to be adjusted in the animation model, the subset of bones including adjustment bones, the The adjustment bone is bound to the animation model and inherits the coordinates of the area bone; obtains the first adjustment parameter corresponding to the first adjustment operation of the area bone; determines the second adjustment parameter of the adjustment bone according to the first adjustment parameter adjusting parameters; performing a second adjusting operation on the adjusting bones according to the second adjusting parameters. The technical scheme realizes the adjustment of the skeleton in the required axial direction, avoids the deformation of the skeleton during movement, and realizes the free change of the animation model. Moreover, since the animation model is bound to the adjusted bones, the adjusted bones can adapt to the animation movement and interaction effects.

Description

technical field [0001] The present application relates to the computer field, and in particular to a method, device, electronic equipment and storage medium for animation model skeleton processing. Background technique [0002] There are a large number of character models, animation models, and animation resources in modern 3D games, and skeleton models are the most widely used 3D models. In the game, the skeletal model and its related animations account for a large proportion of the corresponding character art resources. [0003] At present, when the body part of the animation model needs to be adjusted in related technologies, the bones cannot be adjusted in one axis, and all coordinate axes corresponding to the body part can only be directly scaled in equal proportions. For example, when the user wants to adjust the length of the arm of the animation model, the thickness of the arm will also be adjusted. In this way, when the arm moves, the camera position changes, or t...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/40G06T19/20
CPCG06T13/40G06T19/20
Inventor 马浩然
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD