A Collaborative Control Interaction Method for Virtual Reality and Mixed Reality
A mixed reality and virtual reality technology, applied in the field of human-computer interaction, which can solve the problem of inability to achieve two or more user interactions
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0049] Example 1, please refer to Figure 1-6 , a collaborative control interaction method for virtual reality and mixed reality, comprising the following steps,
[0050] Step 1: Build a virtual table tennis sparring environment model through the Unity3D development platform, including a table and two table tennis bats, as a mixed reality scene, and can realize the visualization of control interaction. Particle effects, textures, and light and shadow enhancements should be added to the scene Auxiliary material for three-dimensional scene reality, in which the size of the table and racket is determined according to the size of the real object; at the same time, it realizes the operation logic of picking up the corresponding ball on the ground and free selection of the serving position, and completes the control function of Hololens in the scene;
[0051] Step 2: Connect the virtual reality device HTC Vive to a high-performance computer, use the high-performance computer as a wo...
Embodiment 2
[0070] Example 2, please refer to Figure 1-6 , a collaborative control interaction method for virtual reality and mixed reality, comprising the following steps,
[0071] Step 1: Build a virtual table tennis sparring environment model through the Unity3D development platform, including a table and two table tennis bats, as a mixed reality scene, and can realize the visualization of control interaction;
[0072] Step 2: Connect the virtual reality device HTC Vive to a high-performance computer, use the high-performance computer as a workstation, and debug on the Unity3D development platform; the specific steps are as follows:
[0073] 1) First create a project file and add the SteamVR library file, the official development library of HTC Vive, to improve the development efficiency of virtual reality programs;
[0074] 2) Install the HTC Vive locator, install the locator on both sides of the high-performance computer, the distance between the two locators is 3.1m, the distance ...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com