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Processing method for game event in game, server and readable storage medium

A processing method and game technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as low game running fluency, server memory space occupation, and large game data volume

Pending Publication Date: 2021-01-08
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the continuous development of game research and development technology, a variety of game types have emerged, and MMORPG (Massively Multiplayer Online Game) is one of them. During the running of an MMORPG game, multiple game events to be executed The logic of the game will be stored in the background of the server. As the number of players increases, the number of game events to be executed will increase, and the logic of the game events that the server needs to store will also increase. When multiple virtual characters perform game tasks at the same time, the server needs to call the logic of multiple game events at the same time, the game data volume is large, and the game running fluency is low

Method used

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  • Processing method for game event in game, server and readable storage medium
  • Processing method for game event in game, server and readable storage medium
  • Processing method for game event in game, server and readable storage medium

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Embodiment Construction

[0060] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtained by those skilled in the art withou...

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Abstract

The invention provides a processing method for a game event in a game, a server and a readable storage medium. The method comprises the following steps: extracting a preset node graph stored in a singleton form and a preset graph and / or a preset node stored in a singleton form from a node graph cache pool based on event information of a to-be-executed game event, and determining an event node graph of the to-be-executed game event; calling data corresponding to each node in the event node graph based on the attribute information of the to-be-executed game event; and controlling a virtual character in the game to execute the to-be-executed game event according to the event node graph and the data. Thus, the preset node graph, the preset graph and / or the preset node of the game event can bestored in the server in the singleton form, only one copy of the preset node graph, the preset graph and / or the preset node with the same function logic is stored, and corresponding data and logic structure are separately stored during storage and separately called during operation, so the memory space of the server can be saved, and a game data volume can be reduced.

Description

technical field [0001] The present application relates to the technical field of game process processing, and in particular, relates to a method for processing game events in a game, a server, and a readable storage medium. Background technique [0002] With the continuous development of game research and development technology, a variety of game types have emerged, and MMORPG (Massively Multiplayer Online Game) is one of them. During the running of an MMORPG game, multiple game events to be executed The logic of the game will be stored in the background of the server. As the number of players increases, the number of game events to be executed will increase, and the logic of the game events that the server needs to store will also increase. When multiple virtual characters perform game tasks at the same time, the server needs to call the logic of multiple game events at the same time, the game data volume is large, and the game running fluency is low. Contents of the inve...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/35
CPCA63F13/35A63F2300/53A63F2300/531
Inventor 王扉刘阳
Owner NETEASE (HANGZHOU) NETWORK CO LTD