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Data-driven game system function loading method, device and storage medium

A game system, data-driven technology, applied in the Internet field, can solve problems that are not conducive to improving system cohesion, poor readability and ease of use, and high coupling between behavioral units and data units, so as to improve ease of use and usability. The effect of reusability

Active Publication Date: 2021-08-24
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in this way, the extracted units are not directly oriented to system functions, and the readability and ease of use are poor
At the same time, the coupling between behavioral units and data units is high, which is not conducive to improving the cohesion of the system

Method used

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  • Data-driven game system function loading method, device and storage medium
  • Data-driven game system function loading method, device and storage medium
  • Data-driven game system function loading method, device and storage medium

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Embodiment Construction

[0020] In order to make the objects, technical solutions, and advantages of the present application, the present application will be described in conjunction with the specific examples and corresponding drawings of the present application. Obviously, the described embodiments are merely the embodiments of the present invention, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those of ordinary skill in the art without making creative labor premises, all of the present application protected.

[0021] A system with a specific function requires an organization and managing a large amount of data, and processing the corresponding data using the corresponding behavior. Typically, similar data or data needed in a behavior will be organized together. The system finds behaviors corresponding to these data through some solutions, and performs these behaviors to complete the execution of a system feature.

[0022] When buildi...

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PUM

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Abstract

Embodiments of the present application provide a data-driven game system function loading method, device and storage medium. The source file of the system contains multiple classes that store behavior units, and each class has a class description; when loading the scene management function of the game, it is decided according to the externally input data (ie configuration data) to call the member methods of which classes to create The scene management unit can determine the game system scene management logic based on external data, and realize the data drive of the game system. On the premise that the behavior of the system is determined by the externally input data, the operating behavior of the game system can be changed by changing the externally input data, so as to realize new system functions and improve the usability and reusability of the system.

Description

Technical field [0001] The present application relates to the field of Internet technology, in particular, to a data-driven game system function loading method, device, and storage medium. Background technique [0002] A large system requires organization and management of large amounts of data, and requires the corresponding behavior to be processed by the corresponding data. Typically, similar data or data needed in a behavior will be organized together. When the system executes a function, you need to find behavior corresponding to the data and perform these behaviors on the data. In a large system, how to handle the shared data and behavior, and create a reasonable relationship method for data and behavior is a key link to improve system performance. [0003] In a commonly used prior art, the common data and behavior are extracted as a unit, and different system functions are achieved based on the unit combination. However, in this way, the extracted unit is not directly faci...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/45G06F9/445
CPCA63F13/45G06F9/44521
Inventor 李荣华孙培文池婧雯
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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