Cross-platform shader language configuration method
A configuration method and shader technology, applied in the computer field, can solve problems such as inconsistent rendering effects, and achieve the effect of reducing performance consumption, ensuring consistency, and ensuring rendering effects.
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[0028] The present invention will be specifically introduced below in conjunction with specific embodiments.
[0029] The cross-platform shader language configuration method provided by the embodiment of the present invention includes the following steps:
[0030] S101, on the Unity engine side, convert the rendering algorithm of the Unity engine from GLSL language to HLSL language according to the rendering algorithm of Realibox engine;
[0031] S102, adding a precompiled header in the Unity engine according to the macro branch controlling the shader language in the Realibox engine;
[0032] S103, on the Unity engine side, improve the lighting model of the Realibox engine according to the GPU architecture of different platforms, so that the lighting model of the Realibox engine matches the lighting model of the Unity engine.
[0033] Among them, different platforms include PC terminal and mobile terminal.
[0034] Optionally, converting the rendering algorithm of the Unity ...
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