Systems and methods for realistic head turns and face animation synthesis on mobile device
A head-turning, face-based technology, applied in computer parts, character and pattern recognition, instruments, etc., can solve problems such as time-consuming, unsuitable, and unrealistic faces
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[0025] The following Detailed Description of the Embodiments includes references to the accompanying drawings, which form a part hereof. The approaches described in this section are not prior art to the claims and are not admitted to be prior art by inclusion in this section. The figures show diagrams according to example embodiments. These example embodiments (also referred to herein as "examples") are described in sufficient detail to enable those skilled in the art to practice the subject matter. The embodiments may be combined, other embodiments may be utilized, or structural, logical, and operational changes may be made without departing from the scope of what is claimed. Accordingly, the following detailed description should not be viewed as limiting, and the scope is defined by the appended claims and their equivalents.
[0026] The present disclosure relates to methods and systems for realistic head turning and facial animation synthesis. Embodiments provided by the...
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