Player time acquisition method, device, storage medium and player
An acquisition method and player technology, applied in the field of players, can solve the problem of occupying resources of a rendering module, and achieve the effect of reducing resource occupancy and occupancy.
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[0051] In order to make the objectives, technical solutions and advantages of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the accompanying drawings.
[0052] The player can include a video player and an audio player. In the video player, different function modules can obtain the running time of the video player from the audio rendering module or the video rendering module. In the audio player, different function modules can Obtain the running time of the audio player from the audio rendering module. The running time of the player is the position of the progress bar when the audio player or video player is playing.
[0053]However, this method of acquiring the player at all times will occupy more resources of the rendering module.
[0054] figure 1 This is a flowchart of a method for obtaining player time provided by an embodiment of the present application. The player time acquisition...
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