Map display method and device in game

A game and map technology, applied in the field of games, can solve problems such as performance loss and players being in the right place

Pending Publication Date: 2021-09-14
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In view of the above-mentioned problem that on the map interface, the player cannot always be in the right position and orientation for different dungeon levels, and directly loading the entire map picture will cause unnecessary performance loss, the

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  • Map display method and device in game
  • Map display method and device in game
  • Map display method and device in game

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Embodiment Construction

[0056] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments. Apparently, the described embodiments are some, but not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0057] Because in the prior art, a 3D scene corresponds to a 2D map image, on the map interface, the player cannot always be in the proper position and orientation for different dungeon levels, and entering each dungeon level is through direct loading The entire 2D map picture will cause unnecessary performance loss. Therefore, in the embodiment of the present invention, a method that can target different copy level areas is provided...

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Abstract

The embodiment of the invention provides a map display method and device in a game. The method comprises steps of responding to an opening instruction for a copy scene in the game, and determining a target level scene in the copy scene; obtaining a level scene map corresponding to the target level scene, mapping data corresponding to the level scene map, and information of a virtual object in the target level scene; wherein the rotation angle of the level scene map is adapted according to the information of the virtual object; according to the mapping data and the information of the virtual object, calculating to obtain a display coordinate of an icon corresponding to the virtual object in a game picture of the game; and according to the display coordinate, displaying the level scene map containing the icon corresponding to the virtual object in a game picture of the game. The method is advantaged in that for different level scenes, only the level scene maps corresponding to the level scenes need to be loaded.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a method for displaying a map in a game and a device for displaying a map in a game. Background technique [0002] The general map in the game is divided into small map and large map, which correspond to the dungeon level where the player is currently in the game. The general map interface implementation method is that a 3D scene corresponds to a 2D map image, but currently in some games, the dungeon level corresponds to The map has the following requirements: the 3D scene is divided into regions, and each region corresponds to a different dungeon level. Since the player's birth point and orientation are different in different dungeon levels, it is hoped that the player will always be in a suitable position on the map interface. Orientation, for example, the player is in the lower left corner of the map interface. At this time, if only one 2D map image is used, it will be difficul...

Claims

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Application Information

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IPC IPC(8): A63F13/52
CPCA63F13/52
Inventor 刘伟伟张存君程航
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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