Virtual game control method and device, equipment, medium and computer product

A control method and technology of virtual objects, applied in the field of virtual environment, can solve problems such as high error rate, low efficiency of virtual game control, and low fault tolerance rate of games

Active Publication Date: 2021-12-03
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in the process of playing chess in the above-mentioned way, when the user considers the chess pieces to play, he completes operations such as the acquisition, selection, and layout

Method used

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  • Virtual game control method and device, equipment, medium and computer product
  • Virtual game control method and device, equipment, medium and computer product
  • Virtual game control method and device, equipment, medium and computer product

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Embodiment Construction

[0035] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0036] First, a brief introduction to the nouns involved in the embodiments of the present application:

[0037] Virtual Environment: is the virtual environment displayed (or provided) by the application when it is run on the terminal. The virtual environment can be a simulation environment of the real world, a semi-simulation and semi-fictional environment, or a purely fictitious environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are described with an example that the virtual environment is a three-dimensional virtual environment.

[00...

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PUM

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Abstract

The invention discloses a virtual game control method and device, equipment, a medium and a computer product, and relates to the field of virtual environments. The method comprises the steps: displaying at least one virtual object, wherein the at least one virtual object is used for automatically executing a battle behavior according to object attributes when participating in a virtual game, wherein the virtual game is a game composed of at least two rounds of battle processes; receiving a selection operation on a target object in the at least one virtual object, wherein the selection operation is used for marking the target object; and based on the target object, displaying a strategy execution result of a target game strategy in the standby stage, the target game strategy including a game behavior of automatically configuring the virtual object participating in the virtual game around the target object. That is, the target object is used as the core object according to the setting, and the game playing behavior in the virtual game playing is automatically controlled to be performed around the core object, so that the control efficiency of the virtual game playing is improved.

Description

technical field [0001] The present application relates to the field of virtual environment, in particular to a control method, device, equipment, medium and computer product of a virtual game. Background technique [0002] Auto Chess is an emerging game category, and its corresponding game application can automatically control chess pieces to fight according to the chess pieces configured by the player on the board, and display the result of the battle. [0003] In the related technology, in the preparation stage, the two players participating in the auto chess battle choose the battle from the virtual objects (usually called "chess pieces") that they have, according to the level, attributes, skills and other information of the virtual objects. Virtual objects, place the battle virtual objects in the battle area on the chessboard according to the tactical layout, and when the battle stage is reached, the own virtual objects on the chessboard will automatically fight with the...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/533A63F13/5372A63F13/55
CPCA63F13/52A63F13/533A63F13/5372A63F13/55A63F2300/308
Inventor 李熠琦张雅文晗林琳梁皓辉陈印超
Owner TENCENT TECH (SHENZHEN) CO LTD
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