Architecture for rendering graphics on output devices over diverse connections
a technology of output devices and architectures, applied in the field of visualization, can solve problems such as inability to address specific rendering resources, inability to address remote or distributed resources, and inability to address current 3-d display architectures
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[0023] Exemplary embodiments of the present invention include a spatial 3-D architecture to support separate asset servers and rendering servers in a graphics environment. The architecture also has a spatial visualization environment (SVE), that includes a 3-D rendering API and a display virtualization layer that enables application developers to universally exploit the unique benefits (such as true volumetric rendering) of 3-D displays. SVE supports the cooperative execution of multiple software applications. As part of the SVE, a new API is defined, referred to herein as the spatial graphics language (SpatialGL), to provide an optional, display-agnostic interface for 3-D rendering. SpatialGL is a graphical language that facilitates access to remote displays and graphical data (e.g., rendering modules and assets). The architecture further has core rendering software which includes a collection of high-performance rendering algorithms for a variety of 3-D displays. The architecture ...
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