Electronic gaming machine and method of playing thereof

a gaming machine and electronic technology, applied in the field of electronic gaming machines and methods of playing thereof, can solve the problems of inability to manufacture or system, complicated progressive game design, and inability to multiply progressive prize values in this way

Inactive Publication Date: 2006-09-14
DALEY KEIRAN
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0089] b) allowing a player to decide how much to bet on the primary game;

Problems solved by technology

Such machines or systems do not recognise that it is desirable for players to have an increased chance or at least a perception of an increased probability of a win when they increase their bet (or alternatively the prize should increase).
When multi line gaming was introduced, progressive game design became more complicated.
Progressive prize values, however, could not be multiplied in this way.

Method used

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  • Electronic gaming machine and method of playing thereof
  • Electronic gaming machine and method of playing thereof
  • Electronic gaming machine and method of playing thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0109] Embodiments of a system, gaming machine and method of playing a game are described below, which allows a player an option of assigning a portion of a total bet to a selected game trigger and assignment to a player of part or all of the available progressive prize.

[0110] Referring to FIG. 1 a typical gaming machine is illustrated of a type to which the present game method can be applied. The machine illustrated in FIG. 1 is of a type that allows credit input by insertion of coins or bills but the method can also be applied to machines that only allow credit input by transfer of credit from a central cashier or from another gaming machine. In FIG. 1, reference numeral 10 generally designates a gaming machine, including a game or games to be played by a player of the machine. The machine 10 includes a console 12 having a display means in the form of a video display unit 14 on which a game 16 is played. The video display unit 14 may be implemented as a cathode ray screen device,...

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PUM

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Abstract

A gaming machine is provided comprising: a display; and a game controller arranged to control images of a predetermined set of symbols selectively displayed on the display. The game controller is arranged to play a game wherein symbols from said set of symbols are displayed on the display, the symbols being randomly selected and/or located on the display to display at least one random event, and if a predefined winning event occurs, the gaming machine awards a prize. At least two symbols or combinations of symbols each represent two different predetermined trigger events, the occurrence of which triggers the award of a features prize. The machine further comprises bet apportioning function which operates under the control of a player to allow the player to apportion a total credit bet across two or more possible trigger events. The feature prize associated with the occurrence of a particular trigger event is dependant upon the amount of the credit apportioned to the respective trigger event. A method of playing the gaming machine is also provided comprising; displaying a plurality of trigger events for a game to be played on the gaming machine, providing a player interface via which the player chooses bet amounts to apportion to the displayed trigger events, displaying feature prize values associated with each of the displayed trigger events after the player has apportioned his bet between the displayed trigger events, in response to player initiation displaying a game sequence and a game outcome on the display, and if the game outcome is one of the trigger events awarding the associated feature prize value to the player.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS [0001] The present application claims priority from Australian Provisional Patent 2005900855 filed on Feb. 25, 2005, the content of which is incorporated herein by reference. INTRODUCTION [0002] The present invention relates to electronic gaming machines and more particularly the invention relates to an alternative method of playing a game on such a gaming machine. BACKGROUND OF THE INVENTION [0003] There are already in existence a wide variety of games for use in gaming machines, such as the types commonly referred to as slot machines, fruit machines, poker machines, and keno machines. In order to achieve an edge over competitors, gaming machine producers provide special game features which provide players with novel alternatives. In gaming, it is usually those features associated with jackpots, a perceived or actual increased probability of winning or with other player options which are likely to attract player interest. [0004] An electronic...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32G07F17/3267
Inventor DALEY, KEIRAN
Owner DALEY KEIRAN
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