Game Progress Administration Method and Its System
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[0039]FIG. 1 is a construction diagram of a game system to which a game progress administration system of the present invention is applied. The game system is provided with client terminal units (corresponding to a part of the game progress administration system and game terminal units) 1 assigned with corresponding identification information, a plurality of hubs (HUBs) 2 each communicably connected with a plurality of (eight in this example) client terminal units 1 via special lines 5, and a central server 3 (corresponding to the game progress administration system) communicably connected with a plurality of client terminal units 1 via the hubs 2, communication lines 4 and a network such as WWW network to administer games played by a plurality of players using the client terminal units 1.
[0040]Each client terminal unit 1 receives specified operations a player carries out while referring to a game screen displayed on a monitor, and proceeds with a game in accordance with instruction...
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