Gaming system having a plurality of gaming machines linked by network and control method thereof

Inactive Publication Date: 2010-01-28
ARUZE GAMING AMERICA
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0022]As thus described, since game media are paid out based on the cumulative value not only when the cumulative value has reached the predetermined value but also when the second payout condition has been established, it is possible to make the player have interest and concern in the condition that “the cumulative value reaches the predetermined value”, which is different from those generally-adopted conditions. Hence, it is possible to increase the player's interest and concern in winning a progressive jackpot, and provide a game with which the player hardly gets tired of.
[0194]Further, by having the gaming system formed by a plurality of models of gaming machines, it becomes easier to provide an interesting game having wide variations.

Problems solved by technology

Hence, there has been a problem where it is difficult to make the player have interest and concern in winning a progressive jackpot, thereby having led to a problem where the player easily gets tired of the game.
Namely, even when the player has played the game for a long period of time and has contributed to the pool of game media, the player cannot acquire the pooled game media unless the gaming machine wins the progressive jackpot.
Hence, there has been a problem in which a player having not been able to acquire the pooled game media feels dissatisfied.
However, since the probability does not change according to progress of the game, the game has lacked interesting aspects for the player.
However, there is a problem that the gaming system incapable of concurrently using a plurality of models of gaming machines lacks a convenience.

Method used

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  • Gaming system having a plurality of gaming machines linked by network and control method thereof
  • Gaming system having a plurality of gaming machines linked by network and control method thereof
  • Gaming system having a plurality of gaming machines linked by network and control method thereof

Examples

Experimental program
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Effect test

first embodiment

[0274]FIG. 1 is a view illustrating a second winning machine selection table.

[0275]In a gaming system 100 (see FIG. 2) according to a first embodiment, a part of coins betted in each slot machine 10 are cumulatively counted as a cumulative value. When a first payout condition has been established in which the cumulative value reaches a predetermined value, coins are paid out as a jackpot to the slot machine 10 selected as a first winning machine. Further, every time a predetermined time (three hours in the present embodiment) elapses, coins are paid out as the jackpot to the slot machine 10 selected as a second winning machine.

[0276]The second winning machine selection table shown in FIG. 1 is a table used for selecting the second winning machine.

[0277]In the second winning machine selection table, “0 to 100”, “101 to 1000”, “1001 to 3000”, and “3001 or more” each indicates a range to which the cumulative number of bets can belong. The cumulative number of bets is the number of coin...

second embodiment

[0386]FIG. 10 is a view illustrating an example of symbols rearranged to the display blocks.

[0387]In the following descriptions, the same signs are applied to constituent elements that are same as the constituent elements of the gaming system 100 according to the first embodiment.

[0388]Further, omitted are descriptions of parts to which descriptions in the first embodiment are applicable in a second embodiment.

[0389]In the first embodiment, a condition has been adopted in which “the predetermined time (three hours) elapses”, as the second payout condition. However, the second payout condition in the present invention is not limited to this example. For example, a condition may be adopted in which “the predetermined number or more of game media have not been paid out for a predetermined period of time or longer”, as the second payout condition. As a result, since a big hit has not been won for a while, it is possible to make the player have expectation.

[0390]In the second embodiment,...

third embodiment

[0430]First, a general description of a third embodiment will be given with reference to FIG. 16.

[0431]FIG. 16A to FIG. 16B are views illustrating an example of images displayed to a lower image display panel that is included in a slot machine forming a gaming system according to one embodiment of the present invention.

[0432]A letter image 600 in FIG. 16A indicates that a cumulative value has reached a predetermined value.

[0433]In a gaming system 1100 (see FIG. 17) according to the third embodiment, a part of coins betted in each slot machine 1010 are cumulatively counted as the cumulative value. When the cumulative value has reached the predetermined value, coins are paid out as a jackpot to any of the slot machines 1010.

[0434]A letter image 1601 indicates that a winning machine is about to be determined when the cumulative value has reached the predetermined value. The winning machine refers to the slot machine 1010 in which coins are to be paid out as the jackpot.

[0435]A letter i...

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Abstract

According to a gaming system of the present invention, game media are paid out based on a cumulative value, when a first payout condition has been established in which the cumulative value reaches a predetermined value or when a second payout condition has been established which is different from the first payout condition. Moreover, based on information about bets, the gaming machine is determined in which game media are to be paid out based on the cumulative value when the second payout condition has been established.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims benefit of priority based on U.S. Provisional Patent Application No. 61 / 083,632 filed on Jul. 25, 2008, U.S. Provisional Patent Application No. 61 / 084,174 filed on Jul. 28, 2008, U.S. Provisional Patent Application No. 61 / 084,163 filed on Jul. 28, 2008, U.S. Provisional Patent Application No. 61 / 084,167 filed on Jul. 28, 2008, U.S. Provisional Patent Application No. 61 / 083,675 filed on Jul. 25, 2008. The contents of this application are incorporated herein by reference in their entirety.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a gaming system having a plurality of gaming machines linked by a network and a control method thereof.[0004]2. Discussion of the Background[0005]Conventionally, there have existed gaming systems having a plurality of gaming machines linked by networks as disclosed in U.S. Pat. No. 6,068,553, U.S. Pat. No. 6,210,275, U.S. Pat. No. 6,224,...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCG07F17/3244
Inventor OKADA, KAZUO
Owner ARUZE GAMING AMERICA
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