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Game of social introduction

a social introduction and game technology, applied in the field of interactive social games, can solve the problems of difficult meeting new people, limited social interaction opportunities, and limited social interaction opportunities, and achieve the effect of facilitating the introduction of new peopl

Inactive Publication Date: 2010-09-02
DANG SHERRY +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The invention is a game for social interaction called social introduction. It is designed to provide opportunities for people to meet and interact with each other. The game involves inviting a group of people to a social gathering, creating a gathering, and assigning cards to each guest based on a pre-determined topic. The guests then read their cards aloud and initiate social discourse, breaking the ice and allowing normal social interactions to begin. The game can be based on a specific theme or designed to aid in social interactions with strangers. The invention provides a safe and supportive environment for social interaction and can also be used to celebrate a particular occasion."

Problems solved by technology

As we begin our careers and become involved with work to an increasing extent, our social opportunities become more limited.
In fact, unless one is paired with his or her significant others, the opportunities for social interaction may be quite limited.
Certainly meeting new people is more challenging.
For many bars or other types drinking establishments are simply unacceptable places for meeting others.
As is commonly known, “The only thing one knows about people who drink in bars is that they drink.” Clearly this may not be the best way for one to begin a relationship.
Equally repulsive for others as a meeting place is the Internet.
Correspondence on the Internet is with simple words or pictures, but we can never be certain of what we are receiving or from whom.
Nevertheless, until such time as a personal meeting is had, there is no way of knowing from whom you are receiving an Internet message.
Thus, many in our society completely rule out meeting new folks over the Internet.
Another disconcerting part of modern society is the increasingly high divorce rate.
Thus, while finding a mate is difficult, the first time around, re-finding a mate is even more difficult.
Not only are we not as physically attractive as we were when we were younger, but our natural built-in social networking opportunities are tend to be much more limited.
Work, very often, turns out not to be the best place to meet someone.
This need is becoming increasingly important and as our computers and other modern tools make us more self-sufficient, they also have the unwanted effect of isolating us from the world of human interaction.

Method used

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Embodiment Construction

[0031]In order to appreciate the invention herein, a thorough reading of the background and Summary above and the description below are necessary.

[0032]In order to make any game successful, you need willing participants. Often times, folks are shy or reticent at meeting new people. In order to encourage such people to participate, there must be a pleasurable sounding experience in addition to the game itself. For example, a dinner engagement with people the potential invitee knows and is comfortable with tends to be a good start.

[0033]In order to start the game, in one embodiment in accordance with the invention, the host selects a theme for the game. For example, one particular theme is a wedding anniversary. Other themes include, Sweet Sixteen Parties, Star Wars, Team Building Parties, Christmas Parties, Engagement Parties, Recession Parties, Birthdays, Baby Showers, Retirement Parties, and Wedding Parties, just to mention a few. It will, of course, within the scope and spirit of ...

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PUM

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Abstract

Disclosed herein is a game of social interaction, the game including a plurality of participants. The participants include at least one host and a plurality of invitees. In an exemplary embodiment, the following steps for carrying out the game, the host selecting from a universe of people, a finite number of players, inviting the finite number of players to a social event, creating an event, which will be generally pleasing to the players; assigning a card to player, each card relative to a pre-determined topic; a first guest reading his / her card aloud, inviting social intercourse based upon the card which is read aloud; a second guest reading his / her card aloud; and repeating the inviting social intercourse and reading steps until each of the players at the event has had the opportunity to read and receive social intercourse based upon their card, whereby upon introduction of each player and social discourse is initiated and the ice is broken so that normal social intercourse can begin.

Description

FIELD OF THE INVENTION[0001]This invention generally relates to the field of interactive social games. And, more particularly, this invention relates to interactive games dedicated to creating and stimulating social introductions.BACKGROUND OF THE INVENTION[0002]We live in an age where de-humanized social engagement has become the norm. People pass one another on the sidewalk or in their cars and it's become our social custom not even to acknowledge each other's presence, let alone stop and converse with one another. This trend probably started with the mass use of automobiles and has continued with the increased frequency due to the advent of the everyday use computers. People today rely so much on computers that they no longer even need to be physically present at their place of employment. Thus, in our modern age, there exists even fewer opportunities to meet one another and socially interact.[0003]When we are in high school and college, we have natural, built-in social interacti...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F1/00
CPCA63F1/00
Inventor DANG, SHERRYCICCO, KIRK
Owner DANG SHERRY