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Cross-Media Educational And Entertainment System

Inactive Publication Date: 2012-08-16
BAAL PATRICIA
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0009]In another embodiment, the prize may comprise one of a game, a promotional item, a coupon, an additional clue, or the like. In another embodiment, the user may

Problems solved by technology

Conventional educational game devices are typically utilized in the home or other like environments, and are not adapted to be played during travel or when families are out-of-home.
However, these games typically include a plurality of game pieces and / or a game board, and further may require more than one individual to play the game, both of which may make the game cumbersome to play.

Method used

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  • Cross-Media Educational And Entertainment System
  • Cross-Media Educational And Entertainment System
  • Cross-Media Educational And Entertainment System

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Embodiment Construction

[0015]The following detailed description and appended drawings describe and illustrate various embodiments of the invention. The description and drawings serve to enable one skilled in the art to make and use the invention, and are not intended to limit the scope of the invention in any manner. In respect of the methods disclosed, the steps presented are exemplary in nature, and thus, the order of the steps is not necessary or critical.

[0016]An illustration 10 of the type shown in FIG. 1 is provided to a user, where the illustration contains a clue, a partial solution, or other puzzle for solving. As a non-limiting example, the illustration 10 may be targeted to a particular age group, or may be targeted to a particular demographic, such as to adolescent girls or boys. The illustration may be accompanied by one or more puzzles 12 intended to assist the user in finding a solution to the puzzle. In the embodiment shown in FIG. 1, the puzzle 12 shown in the illustration 10 is a partial...

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PUM

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Abstract

A cross-media education and entertainment system is provided. A first media includes a puzzle, the puzzle having a plurality of clues representative of an actual solution to be identified. A user enters a proposed solution into a second media, the second media capable of comparing the proposed solution to the actual solution. A prize is made available to the user when the proposed solution is substantially identical to the actual solution.

Description

FIELD OF THE INVENTION[0001]The present invention relates to a puzzle, and in particular to a cross-media educational and entertainment system.BACKGROUND OF THE INVENTION[0002]Parents and teachers continually strive to combine entertainment and education to maintain the interest of children. For example, the use of puzzles for learning enhances cognitive ability while providing an entertaining and fun way to impart educational information to a target audience. Games and puzzles may also be used for educational purposes to enhance children's various skills. Games that focus on particular skills, such as reading, memory, and cognitive ability, provide a resourceful educational tool that is educational, entertaining and can be socializing for children of different ages. Conventional educational game devices are typically utilized in the home or other like environments, and are not adapted to be played during travel or when families are out-of-home.[0003]During travel, parents often see...

Claims

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Application Information

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IPC IPC(8): A63F9/08
CPCA63F9/18A63F2250/285A63F2009/186A63F9/183
Inventor BAAL, PATRICIA
Owner BAAL PATRICIA
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