Game for teaching manual dexterity and eye-had coordination in children of tender age

a technology for children and hand dexterity, applied in the field of physical skill games, can solve the problems of receptacle movement and more difficult for a player to place any playing pieces in the receptacle, and achieve the effects of developing eye-hand coordination, facilitating grasping and control, and being easy to hold

Inactive Publication Date: 2014-06-19
WILLIAMS ALEX
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0016]Accordingly, one of the objects of the present invention is to provide an improved game for teaching manual dexterity and eye-hand coordination that includes game apparatus comprising a common playing area or arena for the individual playing pieces, and a plurality of individual playing pieces.
[0017]Another of the objects of the present invention is to provide an improved game for teaching manual dexterity and eye-hand coordination that includes means for the indirect handling of playing pieces, comprising tools for each player with handles easily held by very small hands. The tool basically comprises a tube of indeterminate length and of a diameter large enough to admit the game marbles assigned each individual player and a neutral marble, distinguishable from all players' marbles within the tube. One end of the tube is designed to “pick up” said marbles when the player places that end of the tube over the marble. The opposite end of the tube is attached to a rounded, globular handle designed for ease of grasp and control by small hands. The shape of the handle is not critical to the invention, as long as it is “designed for ease of grasp and control by small hands.” The distance between the end of the tube for capturing the marbles and the handle for manipulation of the tube is designed such that the indirect nature of manipulation between the point of capture and the player's hands is to require skill in its operation and to develop eye-hand coordination in the young player.
[0018]Yet another object of the present invention is to provide an improved game for teaching manual dexterity which game is particularly suited to play by small children, and which game components are devoid of sharp edges and other hazards to small children.
[0019]A final object of the present invention is to provide an improved game for teaching manual dexterity for the purposes described which is inexpensive, dependable and fully effective in accomplishing its intended purpose.

Problems solved by technology

The prior art of games, generally, includes many games for play by children and adults that use marbles or other game pieces but still does not achieve the goals and benefits of the instantly claimed invention, particularly as regards ease of play by children of a tender age.
The frame includes means to cause the rotation thereof when triggered by a sound, thus causing the receptacles to move and making it more difficult for a player to place any playing pieces in the receptacles.

Method used

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  • Game for teaching manual dexterity and eye-had coordination in children of tender age
  • Game for teaching manual dexterity and eye-had coordination in children of tender age
  • Game for teaching manual dexterity and eye-had coordination in children of tender age

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Embodiment Construction

[0035]The present invention relates to a game for teaching manual dexterity, and game apparatus therefor. FIG. 1 of the drawings discloses an arena 10 which is used in playing the game. A single arena 10 is provided, with its use common to all players of the game. The arena 10 is defined by a generally circular periphery wall 11 within which each player's marbles 7 (often designated as “Grab” marbles) and a single neutral marble 8 (often designated as the “Grab It” marble) are placed before the game begins. The concept of the arena is merely a defined space within which each player's Grab marbles and the single Grab It marble are to be confined during the process of their collection by the players as the game progresses. This could be as simple as drawing a rough circle in the sand or dirt. A generally circular shape is preferred only to provide each player the same opportunity for success in the game. If there are four players, the arena shape could just as easily be drawn as a squ...

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Abstract

An improved game for teaching manual dexterity and improving eye-hand coordination using tools appropriate for very small children to hold and operate is disclosed. Moreover, an improved simplified marble game for teaching rule-following for very young children to provide a transition to more difficult and more complicated games as they age is disclosed herein.

Description

[0001]This non-provisional patent application is filed in reference to its predecessor provisional application filed on Feb. 25, 2013 and assigned Ser. No. 61 / 650,925.FIELD OF THE INVENTION[0002]The present invention relates generally to games of physical skill, and more specifically to a game played by children of a relatively tender age using playing pieces within a circumscribed area, such as, in its simplest form, a circle. The present invention further involves the manipulation of the playing pieces, specifically marbles, with each player using a special tool, developed for use with the game.BACKGROUND OF THE INVENTION[0003]In the past, the relatively simple children's game of marbles was played within a circle or a generally circular area scribed on the ground. The winner was the player who collected the most marbles from the circle. Typically, when the game was played on a well-worn playground during school recesses, the circle was drawn on the ground and the players effectiv...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/30
CPCA63F9/30
Inventor WILLIAMS, ALEX
Owner WILLIAMS ALEX
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