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34 results about "Eye–hand coordination" patented technology

Eye–hand coordination (also known as hand–eye coordination) is the coordinated control of eye movement with hand movement and the processing of visual input to guide reaching and grasping along with the use of proprioception of the hands to guide the eyes. Eye–hand coordination has been studied in activities as diverse as the movement of solid objects such as wooden blocks, archery, sporting performance, music reading, computer gaming, copy-typing, and even tea-making. It is part of the mechanisms of performing everyday tasks; in its absence, most people would be unable to carry out even the simplest of actions such as picking up a book from a table or playing a video game. While it is recognized by the term hand–eye coordination, without exception, medical sources, and most psychological sources, refer to eye–hand coordination.

Frequency Stimulation Trainer

A preferably non-electrical nerve communication enhancement tool that sends specific, pre-timed, controlled vibrational and / or acoustical stimulation frequencies to the body to enhance nerve communication for the purpose of assisting in proper function of skeletal muscle, smooth muscle, sympathetic and parasympathetic nervous systems, and facilitating rapid and improved cerebellar timing circuit and related cerebellar learning mechanism pathways such as the inferior olivary-Purkinje-Thalamus cell system and other similar neuronal pools, to improve muscle memory, coordinated functional neuron-musculo-skeletal performance improvement, enhance blood flow, increased range of motion, flexibility, strength and dexterity, neuromuscular re-education, muscle tone recovery, pain modulation, improved eye-hand coordination, gait improvement, balance and stability gains, kinetic chain integration, neurological performance enhancement, sensory dysfunction reduction, and improvement in mental and cognitive function.
Owner:STIMTRAINER

Sport training device

A sport training device for eye-hand coordination and reflexes having a target tethered to a handle is disclosed. Variations in the handle as well as the target create changes in the pathway of the target so as to enhance training. Various swivels between the handle and the target enable the target to be rotated in a relatively circular pathway without causing the tether to twist or tangle.
Owner:HATCH GARLAND

Physiologically Modulating Videogames or Simulations Which Use Motion-Sensing Input Devices

ActiveUS20120004034A1Encourage self-regulationVideo gamesSpecial data processing applicationsGyroscopeAccelerometer
New types of controllers allow players to make inputs to a video game or simulation by moving the entire controller itself. This capability is typically accomplished using a wireless input device having accelerometers, gyroscopes, and an infrared LED tracking camera. The present invention exploits these wireless motion-sensing technologies to modulate the player's movement inputs to the videogame based upon physiological signals. Such biofeedback-modulated video games train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies enhance personal improvement, not just the diversion, of the user.
Owner:NASA

Interactive vision therapy board

A light board machine useful for visual training and therapy purposes includes a planar backboard having an array of light locations having two colored lights (red and green), a microprocessor controller for controlling the operation, sequencing and timing of the lights, and a user-feedback device, such as a touch-activated panel, which cooperate to provide visual training and therapy functions. The present invention includes the option to use red (lights) only, green only or red and green in a random order. The present invention also includes letters and numbers behind some of the lights (e.g. 80 of the 120 lights), and has a sequential pattern option of 30, 60, 90 or 120 lights. This invention is compatible with the use of red / green glasses to accommodate training of binocularity and depth. This invention is used in a therapy setting and will helps to enhance eye hand coordination, response / reaction time, peripheral vision / awareness, localization, awareness of space and depth perception, eye tracking (saccades and occulomotor), sequential movement and processing, as well as a cognitive loading component that therapists use in a variety of ways for individual patients and specific therapy modalities.
Owner:DONLEY ROBIN LYNN

Physiologically Modulating Videogames or Simulations Which Use Motion-Sensing Input Devices

ActiveUS20140256431A1Encourage self-regulationVideo gamesSpecial data processing applicationsAccelerometerGyroscope
New types of controllers allow a player to make inputs to a video game or simulation by moving the entire controller itself or by gesturing or by moving the player's body in whole or in part. This capability is typically accomplished using a wireless input device having accelerometers, gyroscopes, and a camera. The present invention exploits these wireless motion-sensing technologies to modulate the player's movement inputs to the videogame based upon physiological signals. Such biofeedback-modulated video games train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies enhance personal improvement, not just the diversion, of the user.
Owner:NASA

Golf ball with colored impact zone

A golf ball has colored lines emanating from colored visual impact zones of the ball to form a useful alignment tool as well as directional indicators. The visual impact zones are located on opposite ends of the golf ball. The utility of such a colored design on the golf ball aids the golfer in seeing the ball to improve with eye-hand coordination and proper alignment of the golfer's body to the ball in order to produce a better ball striking result.
Owner:KANG JOHN J

Educational restaurant and travel game system

An educational restaurant and travel game system and method of use include a plurality of educational games each having a plurality of game pieces disposed in a game container. The game container is adapted to house the plurality of educational games and has a size and shape so that the game container is adapted for portability. A game book setting forth rules for each of the educational games, age ranges, number of players, list of items needed, a stated educational objective, and an educational goal is included within the container. Reading, math, fine motor skills, eye-hand coordination, memory enhancement and retention, and social skills games are included within the compact travel container. Playing the games of the educational restaurant and travel game system fosters an educational environment, while at the same time offers entertainment and quality family interaction. The game system finds use during travel and during moments of idle time for children, such as doctor's office and restaurant visits. Its entertaining and educational features further commend it for use in a home or school environment.
Owner:LUCY LUCILLE A

Method and apparatus for improved eye-hand co-ordination during videoscopic surgery

InactiveUS6547720B1Improving eye-hand co-ordinationEffective simulationSurgeryEndoscopesParallaxEye–hand coordination
A stereoscopic image acquisition and display system and associated method, suitable for effective eye-hand co-ordination during videoscopic surgery, is provided. The problems of previous three-dimensional acquisition and display systems are addressed by ensuring that the convergence angle for image acquisition lies within the range of 3 to 16 degrees and that the observer's visual convergence is set within similar limits. Simultaneous display of left and right eye images avoids the problems of field sequential displays. By providing the observer with a displayed image which is sufficiently bright and ensuring that the binocular disparity between corresponding points in the left and right eye images is correct, the system allows the observer to fuse a pair of stereo-images, without causing conflict between visual accommodation and convergence. The location of the displayed image may be adjusted.
Owner:STREET GRAHAM S B

Computerized simultaneous laser marking and targeting system

What is new in this invention, it is the complete automation of the remote marking process. It is completely computer controlled and made possible by laser printer type marking / pointer equipment. Also, completely new is the concept of embedding digital information into a laser beam or other coherent information vector and attaching this way data / information to any object or place. New is the idea of using a discrete information vector not only as a beacon but also as a selector for the marking of more than one target objects. New is the idea of completely software controlled computerized digital marking of places or objects for closing motion control loops. No on-site human operators / soldiers needed. No position sensors needed anymore, nothing is bolted down, easy to reconfigure any environment. The invention is a major step in robotics and controls, improving considerably the eye-hand coordination of robots, making fully possible the action of the digital world on the real / physical world. A novel method and system is provided for simultaneous, non-invasive and non-contact marking for processing of targeted objects. The viewing, selection, marking, processing and feed-back is simultaneous and computerized.
Owner:ZOLTAN FILEP

Computerized simultaneous laser marking and targeting system

What is new in this invention, it is the complete automation of the remote marking process. It is completely computer controlled and made possible by laser printer type marking / pointer equipment. Also, completely new is the concept of embedding digital information into a laser beam or other coherent information vector and attaching this way data / information to any object or place. New is the idea of using a discrete information vector not only as a beacon but also as a selector for the marking of more than one target objects. New is the idea of completely software controlled computerized digital marking of places or objects for closing motion control loops. No on-site human operators / soldiers needed. No position sensors needed anymore, nothing is bolted down, easy to reconfigure any environment. The invention is a major step in robotics and controls, improving considerably the eye-hand coordination of robots, making fully possible the action of the digital world on the real / physical world.
Owner:ZOLTAN FILEP

Low vision visual function training method

The invention provides a low vision visual function training method. The method includes the steps of firstly, arranging low vision visual function training devices, namely selecting a low vision visual function training room, and mounting an LED touch light, a signboard, a projector, a collecting camera, a low vision visual perception training system, a black-white bar grating vision simulating apparatus, a two-dimensional vision tracking training aid, an eccentric fixation training apparatus, an annular vision tracking training aid, an eye-hand coordination training wall, a low vision training graph and an integrated liquid crystal electronic whiteboard on a wall in the low vision visual function training room; secondly, performing low vision training on low vision people by the multiple training devices in the low vision visual function training devices comprehensively and crossly. The low vision visual function training method has the advantages that the multiple training devices are turned on to train visual functions of low vision people in terms of visual positioning, visual gazing, visual memory, visual scanning, visual tracking, visual discrimination, visual pursuit and the like in a scientific, standardized and evaluating manner, and training effects are remarkable.
Owner:BEIJING GUOHONGKANG MEDICAL ELECTRONICS INSTR CO LTD

Assessment tool and graded activity for fine-gross motor skills, visual and cognitive processing

A timed assessment and graded activity, allows professional staff, occupational therapist, school psychologist, physician (neurologist and pediatrician), and the like, to assess their patients in various areas. The assessment and graded activity can be used for motor skills, including fine-gross motor coordination and hand speed. The assessment and graded activity can also be used for assessing vision, including color, eye-hand coordination, crossing midline, left or right side neglect, and eye movements, crossing midline and left-right side neglect. Furthermore, the assessment and graded activity can be used for determining cognitive skills, including processing, concentration, attention deficit, problem solving, and ability to follow instructions. The 21-piece challenge as an assessment and graded activity designed to use a set of wooden dowels with its respective board. The 21 pieces of wood dowels contains five pieces of a first color, four pieces of three other colors, and two pieces of two other colors.
Owner:SPITAL DAVID E

Minimally invasive endoscopic electrode

The invention provides a minimally invasive endoscopic electrode which comprises an electrode pin, an electrode handle and an electrode body, wherein the electrode pin is connected together with the electrode body. The minimally invasive endoscopic electrode is characterized in that the length of the electrode body is 30-55cm, an insulating layer is sheathed on the electrode body, and a contact is exposed at the end part of the electrode body. The minimally invasive endoscopic electrode has an artful structure with the lengthened electrode body, thereby solving the problem of hemostasis in minimally invasive endoscopic surgeries such as hemostasis failure in a kidney tissue in mini-invasive percutaneous nephrolithotomy (MPCNL) and percutaneous nephrolithotomy (PCNL); the nephrolithotomy is safer, more minimally invasive and more thorough with the help of thorough hemostasis in the nephrolithotomy, and fully tubeless PCNL is realized after the nephrolithotomy, thereby greatly improving the surgical effect; the electrode is operated by the handle with a control button of the electrode, and eye-hand coordination is superior to eye-foot control so that bleeding points are solidified in case of touching, thereby being efficient and accurate; and the electrode can be matched with all standard electrotomes and can be used on the existing equipment in the hospital, thus the electrode has strong universality and is economical and practical.
Owner:李刚

Method and system for magnetic toss gaming

InactiveUS20130001879A1Reduce weightSufficient magnetic forceIndoor gamesBall sportsTarget surfaceEngineering
Methods, systems and pieces for developing and challenging eye-hand coordination are provided. In one version, a game is provided that includes one or more magnetically charged game pieces. A magnetic target may be mounted on a preferably inclined and magnetically attractive target surface. One or more game piece forms an aperture. The aperture enables the game piece to be more easily tossed toward and adhere to a magnetically attractive surface. The apertures further allow the game pieces to overlay each other when adhered to the target surface.
Owner:MORGAN WAYNE

Game for teaching manual dexterity and eye-had coordination in children of tender age

An improved game for teaching manual dexterity and improving eye-hand coordination using tools appropriate for very small children to hold and operate is disclosed. Moreover, an improved simplified marble game for teaching rule-following for very young children to provide a transition to more difficult and more complicated games as they age is disclosed herein.
Owner:WILLIAMS ALEX

Tossing toy to develop eye-hand coordination

A tossing toy includes a core, and one or more tendrils attached to the core, each of the one or more tendrils being extendable, each tendril changing orientation to spread away from the core when the tendril is extended, such that when the toy is accelerated in a direction of travel, each tendril spreads away from the core at an angle to the toy's direction of travel.
Owner:KIRMSE CHRISTIE MCRAE

Vision correction system based on stereoscopic vision

The invention discloses a vision correction system based on stereoscopic vision. The vision correction system comprises a comprehensive application module; the comprehensive application module comprises a fine training module and a visual memory module; the fine training module is used for training extraocular muscles and intraocular muscles of eyes, and the visual memory module is used for training visual memory and eye-hand coordination ability of a user; and the fine training module and the visual memory module are respectively provided with a plurality of difficulty gradients of different grades for training, and the fine training module or the visual memory module can adaptively adjust the training difficulty gradient of the corresponding grade according to the performance of a user in the training process through an adaptive algorithm during use. According to the vision correction system, on the premise that the vision training effect is guaranteed, the convenience of the whole system is improved, meanwhile, the function of adjusting the difficulty level in a self-adaptive mode is achieved in the using process, and the using flexibility of the whole vision correction system is greatly improved.
Owner:ANHUI UNIVERSITY OF TECHNOLOGY

Children string-bead building block toy with sound and light prompts

PendingCN110141878AAccurately grasp attributesExercise audiovisual abilityToysComputer moduleEye–hand coordination
The invention discloses a children string-bead building block toy with sound and light prompts. The children string-bead building block toy comprises a plurality of building blocks with different building block shapes and string rods, wherein the building blocks comprise building block bodies, control modules, Hall sensors, audio modules, LED lamps and power supplies which are arranged on the building block bodies; the output ends of the Hall sensors are connected with the input ends of the control modules; the output ends of the control modules are connected with the audio modules and the LEDlamps in a driving mode correspondingly; the power supplies supply power for each module device, the building block bodies are provided with through holes, the Hall sensors are installed in the through holes, and the string rods comprises magnets and string ropes; when the string rods penetrate through the through holes, the magnets can trigger the Hall sensors, the Hall sensors output signals tothe control modules, and the control modules drive the audio modules and the LED lamps. The children string-bead building block toy has the functions of training audio-visual ability and eye-hand coordination ability of children, and interest of children in operating toys is improved.
Owner:MINNAN NORMAL UNIV

Puncture indwelling catheter guiding device based on blood vessel depth

The invention relates to a puncture indwelling catheter guiding device based on blood vessel depth. The invention aims to overcome the defects that the eye-hand coordination technical requirements required by ultrasonic-assisted blood vessel short-axis out-of-plane approach successful puncture are obviously increased, the puncture time is long, the puncture catheterization success rate is low, and the operation difficulty is high. One end of a guiding device body is connected with a guiding device fixing frame, the guiding device body and the bottom of the guiding device fixing frame are located on the same horizontal plane and fixed in a T shape, and a U-shaped guiding groove baffle is arranged along the U-shaped outer edge of the other end of the guiding device body; a chute is tapered, and the cross section of the chute is rectangular; and a guide groove inlet and a guide groove outlet are respectively formed at the two ends of the chute when a guide groove baffle and the guiding device body are tightly sleeved. The puncture indwelling catheter guiding device is designed according to the right triangle principle, refers to a clinical puncture catheterization method and is based on the blood vessel depth. Ultrasound is combined with the device, so that the two core problems of indwelling needle tip positioning and catheterization during ultrasound-assisted puncture catheterization of blood vessels are simultaneously solved.
Owner:重庆大学附属三峡医院
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