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34 results about "Social skills" patented technology

A social skill is any competence facilitating interaction and communication with others where social rules and relations are created, communicated, and changed in verbal and nonverbal ways. The process of learning these skills is called socialization. For socialization, interpersonal skills are essential to relate to one another. Interpersonal skills are the interpersonal acts a person uses to interact with others, which are related to dominance vs. submission, love vs. hate, affiliation vs. aggression, and control vs. autonomy categories (Leary, 1957). Positive interpersonal skills include persuasion, active listening, delegation, and stewardship, among others. A healthy social interest that involves more than being in a group is required for well-adjusted social skills. Social psychology is the academic discipline that does research related to social skills and studies how skills are learned by an individual through changes in attitude, thinking, and behavior.

Autism intervention system integrated with real character image

InactiveCN108665555AImprove self-awarenessImprove social skillsMental therapiesImage generationSkill setsSimulation
The invention provides an autism intervention system integrated with a real character image. The system comprises a character image simulation unit, a social situation simulation unit and a characterbehavior driving unit, wherein the character image simulation unit is used for simulating a character real photo including an intervened object to generate a 3D simulated character image similar to areal character image; the social situation simulation unit is used for presenting the simulated character image, a social scene and a story line and sending an action command to a character driving unit according to the development needs of the story line; the character behavior driving unit is used for receiving the action command and driving the simulated character image to complete a corresponding motion according to the action command. The autism intervention system integrated with the real character image has the advantages that children with autism and other real character images contactand are associated with the children with the autism are integrated into a virtual situation of the intervention system to help the children with the autism be intervened into the virtual situation comprehensively with a vision and thinking mode of 'first person' and 'second person', thereby improving the self-awareness of the children with the autism and helping the children with the autism build association of a virtual world and finally improving social skills of the children with the autism.
Owner:HUAZHONG NORMAL UNIV

DETACHABLE MULTI-FUNCTIONAL HOUSING COMPARTMENT INSERT WITH Attachable ACCESSORY Templates

InactiveUS20190336872A1Improve one's hand-eye coordination, fine or gross motor skillsDollsPackagingArts therapistLesson study
A novelty toy body, inflatable body, mascot or costume body, configured for housing a detachable multi-functional housing compartment, the detachable multi-functional housing compartment insert assembly having a general compartment cavity comprising a plurality of brackets with separable fasteners for receiving a plurality of Attachable Inlay panel Accessories and/or Brackets. The Attachable Inlay panel Accessories and/or Brackets can be used as building panel kits and Brackets kits that allows an individual to create, make, form, craft, shape, design, build or construct a variety of creative activity designs such as their own activity or board games, art board, night or glow light compartment, and more without limitations to one's imagination. Great for various settings such as; Arts and Crafts, Childhood Educational and Learning Development, Play Based Learning or Activities, Family or Recreational Play, Creative Curriculum learning, Inquiry Based Learning, Connected Learning, Sand Play or Sand Tray Therapy, Early Child Development programs, Recreation Therapy, S.T.E.M. or S.T.E.A.M., Expressive Arts Therapy, assisting commonly approaches to learning in Creative building play, Construction Play, Open-Ended Play, Imaginative Play, Divergent Thinking, Game Based Learning with the optional use of (e.g., Tablets, Smartphones, Android, Mobile technology, Kindle Fire, Nook, iPad or Samsung devices), social skill activities, teddy bear play therapy, learning activities or games, using transitional objects in a therapeutic settings, Teddy Bear Therapy, furthermore comprising programs such as, Curriculum Based Programs, Head Start, Preschool Programs, Child Care Programs, After School Programs, Private or Public Schools, Home Schools, Daycares, to help improve one's hand-eye coordination, fine or gross motor skills, pattern recognition, letters, numbers, reading or writing skills.
Owner:BROWN SR DOLHMAN

Cognitive educational tool for effectuating learning

The following concept is to be utilized in the acquisition of information by combining various learning styles. Key areas addressed are the increment of student participation, increased levels of student honesty, and higher rates of student responsivity. The tool encourages the development of student-teacher rapport levels and thus promotes the ability to acquire and retain functional techniques and information. The concept addresses real life situations by creating functional problem solving strategies to be used at specific junctures in both the scenarios and everyday life. The tool is preventative in nature, and is also culturally, cognitively, age appropriate, gender and scenario flexible. The adaptability highlights the vast spectrum of issues the concept can resolve. Overall the process is designed to increase participants' level of competency when encountering situations, which impact their pro social development and / or success in real life situations. In doing so the likelihood of engaging in detrimental or negative behaviors is significantly reduced. The program focuses on enhancing social skills, responsibility, self-control, pro social cognition, and moral reasoning. All of the aforementioned skills are nurtured and developed through the alternative learning style used to engage the client, through the therapeutic process.
Owner:GIWA CHRISTOPHER KAYODE

Investigation and analysis system of student's core competence evaluation in education and teaching

PendingCN108846558ATake into account learning methodsTake into account study habitsResourcesSource Data VerificationHabit
The invention provides an investigation and analysis system of student's core competence evaluation in education and teaching. The system is formed by a student core competence research and analysis system mainframe, a campus wireless network coverage device, mobile phones, an enterprise client module, a student-side module, a teacher-side module, and a system server module. The system draws up aquestion from reality according to a subject, and purposes of a problem is clear, and key points are focused. The system provides convenience for data verification, sorting and statistics, and is reasonable and scientific. The system also gives consideration to learning methods, study habits, problem solving ability, daily behaviors, ability to deal with people and social skills of students, and also extends to educational connotation of physical labor. Students' personal growth and development can be seen through students' radar charts and core ability scales. The feedback analysis of cooperative enterprises and graduates' satisfaction survey can enhance students' employability and competitiveness of a school, and the radar charts and core ability scales serve as basis for performance ofvarious core competencies and continuous improvement.
Owner:HEILONGJIANG POLYTECHNIC

Head-worn terminal system oriented to social skill training of shy children

The invention discloses a head-worn terminal system oriented to social skill training of shy children. The head-worn terminal system comprises a helmet, a spectacle frame, a main control panel, a display screen and a helmet fixing binding belt. The helmet fixing binding belt is connected with the helmet through a binding belt fixing ring, the main control panel and the spectacle frame are installed in the helmet, the main control panel is fixed to the front side in the helmet, the display screen is fixed to the main control panel through a stud, the spectacle frame is arranged on the rear side of the display screen, an electrode fixing binding belt is arranged on the upper side of the helmet, a brain wave detection electrode is attached to the inner side of the electrode fixing binding belt, a clamping groove is formed in the upper end of the helmet, and the electrode fixing binding belt is fixedly connected with the clamping groove through an inserting and clamping part at the lower end of the electrode fixing binding belt. The helmet fixing binding belt and the electrode fixing binding belt are fixed behind the head, the helmet is worn stably, and the brain wave detection electrode is attached to the forehead. No special personnel are needed for accompanying, no field limitation exists, and the advantages of being simple in training mode, scientific in training item, objective in evaluation basis and the like are achieved.
Owner:SHANGHAI NORMAL UNIVERSITY
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