Self-induced dysarthria game

a dysarthria and game technology, applied in the field of games, can solve the problems of difficult to pronounce words, people with normal speech tend to not understand such impediments, and are ill-equipped to deal with impediments

Inactive Publication Date: 2017-12-14
DENBIGH & ASSOC LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0018]It is an object of the invention to provide a method of playing a game that self-induces dysarthria and then compels urgent communication of specially-chosen

Problems solved by technology

Dysarthria makes it very difficult to pronounce words.
People with normal speech tend not to understand such impediments and, if not intolerant, are completely ill-equipped to deal with the impediment.
Indeed, by using a mechanical device to induce an impediment and requiring a subject to move their lips or pronounce certain phrases, communication of those phrases or completion of certain “simple” tasks is nearly impossible until the subj

Method used

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  • Self-induced dysarthria game
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Embodiment Construction

[0043]Reference will now be made in detail to preferred embodiments of the present invention, examples of which are illustrated in the accompanying drawings. Where the same reference numbers are used throughout the drawings they refer to the same or like parts.

[0044]In one preferred embodiment, the present invention is a method of playing a game with particular game pieces that pits teams of players against each other in timed situations requiring one member to communicate selected phrases to other team members despite self-induced dysarthria that obfuscates communication of the phrases, such that communication is nearly impossible until both the subject and team members learn to adapt and compensate for the impediment. This process of confronting a speech impediment and adapting to it not only has enormous entertainment value, but also sensitizes players to the true nature and extent of the speech impediment.

[0045]FIG. 1 is a diagram of the physical components of the game according...

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Abstract

A self-induced dysarthria game that forces communication of specially-chosen phrases or performance of other common or humorous tasks involving use of the cheeks or lips despite an induced speech impairment, so that players inevitably experience initial failure but must compensate to win. Game play may involve individual competition or team play. A mobile software application for enabling game play is also disclosed.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This application derives priority from U.S. Provisional Patent Application Ser. No. 62 / 347,919 filed 9 Jun. 2016.BACKGROUND OF THE INVENTION1. Field of the Invention[0002]The present invention relates generally to games and, more specifically, to a game in which contestants draw cards and attempt to communicate phrases or complete other physical challenges despite wearing a cheek and lip retractor.2. Description of the Background[0003]Dysarthria is a motor speech disorder resulting from neurological injury of the motor component of the motor-speech system and is characterized by poor articulation of phonemes. Dysarthria makes it very difficult to pronounce words. People with normal speech tend not to understand such impediments and, if not intolerant, are completely ill-equipped to deal with the impediment.[0004]Dysarthria is treated by speech language pathologists using a variety of techniques. Traditional treatments try to correct defic...

Claims

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Application Information

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IPC IPC(8): A63F9/00A63F11/00
CPCA63F11/00A63F9/00A63F9/18A63B23/032A63F2250/49A63F2250/497
Inventor DENBIGH, PETER
Owner DENBIGH & ASSOC LLC
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