Method for introducing a physical object in a virtual world
a virtual world and physical object technology, applied in indoor games, sports equipment, etc., can solve the problems of specific hardware, inability to confirm whether or not the credentials entered are valid, and inability to be able to introduce physical objects
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[0015]The invention relates to a method for introducing an object in a video game according to claim 1. Preferred embodiments of the method are defined in the dependent claims.
[0016]The method of the present invention solves the problems raised by existing systems because:[0017]It is not necessary for the user to assign a player identity to an object.[0018]It is not necessary to additionally validate player identity credentials in an authorizing entity for pairing the object.[0019]The solution is independent of the authorizing entity on which the game depends.
[0020]In fact, the method proposed by the present invention allows associating a physical object with a virtual world by means of a server with no direct relationship with the credentials authorizing entity of the game.
[0021]Therefore, one aspect of the present invention relates to a method for introducing an object with a unique identifier in a video game, comprising the following steps:[0022]making a request to a server for i...
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