Unfair conduct preventing method and apparatus
A behavioral and legitimate technology, applied in sports accessories, instruments, indoor games, etc., can solve problems such as unfair ranking and inability to correctly rank
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no. 1 Embodiment approach
[0075] 〔summary〕
[0076] The game device according to the first embodiment compares the number of times the game has been started (hereinafter referred to as the number of starts) Ns with the number of times the game has ended normally (hereinafter referred to as the number of ends) Ne. In the event that the result is that the two do not agree, the game device generates an abnormal signal. In the present embodiment, when the difference between the two exceeds "3", an abnormal signal is generated. Based on the abnormal signal, the game device outputs an error screen or a warning sound to notify that fraud has been performed. Since the error notification stimulates the player's shame, it can be expected to prevent future fraudulent behavior. In addition, according to the generated abnormal signal, it is also possible to impose a penalty on the performance of the game to be played later.
[0077] 〔structure〕
[0078] FIG. 1 is an explanatory diagram showing a schematic confi...
no. 2 Embodiment approach
[0170] 〔summary〕
[0171] The game device according to the second embodiment acquires the number Nw of abnormal game terminations from the center server. An abnormal signal is generated based on the acquired abnormal number Nw. In the present embodiment, when the number of abnormalities Nw exceeds "3", an abnormality signal is generated. Based on the abnormal signal, the game device outputs an error screen or a warning sound to notify that fraud has been performed. Since the error notification stimulates the player's shame, it can be expected to prevent future fraudulent behavior. In addition, according to the generated abnormality signal, penalties may be imposed on the results of games to be played later.
[0172] 〔structure〕
[0173] FIG. 8 is a block diagram showing the functional configuration of the game device 2 according to the second embodiment. The system configuration and the hardware configurations of the center server 1 and the game device 2 in this embodimen...
Embodiment approach
[0226] (A) In the above-mentioned first and second embodiments, when the number of abnormalities Nw exceeds the predetermined upper limit, it is determined that the possibility of the player's intentional abnormal termination is high, and an abnormality signal is generated. On the other hand, when it is detected that the player unplugged the LAN cable, or that the power of the game device was turned off before the end of the game result transmission, it can be judged as an intentional abnormal end.
[0227] The disconnection detection of the LAN cable is performed as follows, for example. A response request is sent to a router on the LAN, and if there is no response to the response request after a predetermined time elapses, it is determined that some kind of communication failure has occurred in the external network or the internal network. At this time, when the response request is sent to the router on the internal network and the transmission is not completed within a pred...
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