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Unfair conduct preventing method and apparatus

A behavioral and legitimate technology, applied in sports accessories, instruments, indoor games, etc., can solve problems such as unfair ranking and inability to correctly rank

Active Publication Date: 2008-02-06
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, accurate rankings based on accurate game results cannot be performed, and unfair ranking occurs between other players and players who have committed inappropriate behavior.

Method used

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  • Unfair conduct preventing method and apparatus
  • Unfair conduct preventing method and apparatus
  • Unfair conduct preventing method and apparatus

Examples

Experimental program
Comparison scheme
Effect test

no. 1 Embodiment approach

[0075] 〔summary〕

[0076] The game device according to the first embodiment compares the number of times the game has been started (hereinafter referred to as the number of starts) Ns with the number of times the game has ended normally (hereinafter referred to as the number of ends) Ne. In the event that the result is that the two do not agree, the game device generates an abnormal signal. In the present embodiment, when the difference between the two exceeds "3", an abnormal signal is generated. Based on the abnormal signal, the game device outputs an error screen or a warning sound to notify that fraud has been performed. Since the error notification stimulates the player's shame, it can be expected to prevent future fraudulent behavior. In addition, according to the generated abnormal signal, it is also possible to impose a penalty on the performance of the game to be played later.

[0077] 〔structure〕

[0078] FIG. 1 is an explanatory diagram showing a schematic confi...

no. 2 Embodiment approach

[0170] 〔summary〕

[0171] The game device according to the second embodiment acquires the number Nw of abnormal game terminations from the center server. An abnormal signal is generated based on the acquired abnormal number Nw. In the present embodiment, when the number of abnormalities Nw exceeds "3", an abnormality signal is generated. Based on the abnormal signal, the game device outputs an error screen or a warning sound to notify that fraud has been performed. Since the error notification stimulates the player's shame, it can be expected to prevent future fraudulent behavior. In addition, according to the generated abnormality signal, penalties may be imposed on the results of games to be played later.

[0172] 〔structure〕

[0173] FIG. 8 is a block diagram showing the functional configuration of the game device 2 according to the second embodiment. The system configuration and the hardware configurations of the center server 1 and the game device 2 in this embodimen...

Embodiment approach

[0226] (A) In the above-mentioned first and second embodiments, when the number of abnormalities Nw exceeds the predetermined upper limit, it is determined that the possibility of the player's intentional abnormal termination is high, and an abnormality signal is generated. On the other hand, when it is detected that the player unplugged the LAN cable, or that the power of the game device was turned off before the end of the game result transmission, it can be judged as an intentional abnormal end.

[0227] The disconnection detection of the LAN cable is performed as follows, for example. A response request is sent to a router on the LAN, and if there is no response to the response request after a predetermined time elapses, it is determined that some kind of communication failure has occurred in the external network or the internal network. At this time, when the response request is sent to the router on the internal network and the transmission is not completed within a pred...

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PUM

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Abstract

In the present invention, a start count Ns of a game and an end count of a game finished properly Ne are compared. When the two do not agree a predetermined number of times, an error signal is generated. Based on this error signal, the game machine outputs an error display and an alarm sound to alert that an unauthorized conduct has been committed. Also, it is possible to give a penalty in a game played in the future based on the generated error signal.

Description

technical field [0001] The present invention relates to methods and apparatus for preventing cheating in games. Background technique [0002] In recent years, game devices are connected via a network, and game scores are collected in the host computer, and player rankings nationwide or in stores are calculated based on the game scores of each player. The calculated ranking is displayed on the gaming device at the end of the game. The better the player's game score, the higher the player rank. [0003] Therefore, players expect to retain good game performance in order to rank higher. In the case where such thoughts are exacerbated and the game results are not satisfactory, the player's psychology of preventing his game results from being sent to the host to lower his own ranking works. As a result, players want to prevent game scores from being sent to the host until a game that ends in an undesirable outcome is properly concluded. [0004] For example, in the game of a s...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/00A63F13/12G08B23/00A63F13/33A63F13/75
CPCA63F13/12A63F2300/5586A63F13/10A63F2300/201A63F13/45A63F13/30A63F13/75A63F13/73A63F13/79
Inventor 久保田和孝小西和马原野裕树安达佳刚内山聪志芝宫正和
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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