Method, system, server and terminal for preventing freely using pay-game
A server and game technology, applied in metering/billing/accounting devices, data exchange details, electrical components, etc., can solve the problem of high cost and achieve the effect of small hardware changes and cost reduction
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[0032] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.
[0033] figure 1 It is a flow chart of the method for preventing free use of paid games in the present invention, such as figure 1 As shown, the method includes:
[0034] Step 101, the server receives a download request from a terminal.
[0035] The download request in this step is used to request to download the paid modules of the paid game. When the terminal saves the ID for searching the payment status and consumption status of the paid game, the terminal carries the ID in the download request.
[0036] The paid game includes at least one paid module and a billing point for charging the paid module, and may or may not have a free module.
[0037] In step 102, the server judges whether the download request carries an ID identifying the payment status and con...
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