Dynamic scene real time double face refraction drafting method based on image mapping space
A technology for mapping space and dynamic scenes, applied in 3D image processing, image data processing, instruments, etc., can solve problems such as precomputation failure, achieve the effects of improving realism, wide application range, and reducing time complexity
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[0035] Although the commonly used single-sided refraction rendering technology is fast in rendering speed and simple to implement, it has the disadvantage that the rendering effect is contrary to the physical law and the rendering effect is not realistic enough. The GPU-based double-sided refraction technology of the present invention is based on the physical propagation law of light. A simulation method of birefringence in the image space is proposed, and a more realistic real-time rendering of dynamic transparent scenes is realized. At the same time, the present invention can also well realize the simulation calculation of the total reflection phenomenon in the dynamic scene. When dealing with rigid objects, before entering the drawing loop, first map the normal of the object to the cube map texture (Cube Map). For deformable objects, the object's normals are mapped to the cubemap texture before drawing each frame. In this way, in the fragment shader (fragmentshader), the i...
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