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Method and system of three-dimensional scene modeling based on ontology

A 3D scene and scene model technology, applied in the field of complex 3D scene model establishment, can solve the problems of difficult physical model, non-unique modeling results, and inability to ensure that the model meets the modeling requirements, and achieves the effect of simple interaction and easy use

Active Publication Date: 2012-02-29
ZHEJIANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

The shortcomings of this method are obvious. First, it is very difficult to establish a physical model for complex scenes. Secondly, not all 3D scenes can establish their physical models and then build a 3D model. many restrictions
[0005] (3) Grammatical modeling method: that is to establish recursive rules for scene model construction such as L-system, shape grammar, etc., and obtain the scene model by recursively recursing the grammatical rules, see Przemyslaw Prusinkiewicz.Simulation modeling of plants and plant ecosystems.Communications of the ACM, 43(7):84-93, 2000. and Pascal M¨uller, Peter Wonka, Simon Haegler, Andreas Ulmer, and Luc J. Van Gool. Procedural modeling of buildings. ACM Transactions on Graphics, 25(3) : 614-623, 2006. Although this type of method can efficiently generate a large number of 3D scene models, it is limited by the randomness of the recursive grammar, and cannot guarantee that the produced models can meet the modeling requirements
[0007] Wordseye: an automatic text-to-scene conversion system. In Proceedings of the 28th Annual Conference on Computer Graphics, Los Angeles, California, USA. ACM, pages 487-496, 2001. Adoption of such methods is often subject to natural language ambiguities Influenced by nature and context semantics, resulting in non-unique modeling results

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  • Method and system of three-dimensional scene modeling based on ontology
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  • Method and system of three-dimensional scene modeling based on ontology

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Embodiment Construction

[0042] At first the term concepts involved in the present invention are explained:

[0043] Ontology: The ontology concept involved in the present invention is a triple, C=. Here C represents the conceptual field corresponding to the modeling object, such as the conceptual field of ancient buildings in the south of the Yangtze River in China, which corresponds to the scene concept to be constructed in the present invention; W is the conceptual field space, which includes all the concepts that constitute this field concept Instances (i.e., 3D model instances that need to be generated for ontology rendering), for example, corresponding to the concept field of ancient buildings in the south of the Yangtze River in China, W refers to all individual buildings belonging to the ancient buildings in the south of the Yangtze River in China, corresponding to the scene examples that need to be modeled in the present invention; V is the component set (A1 in the aforementioned technical so...

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Abstract

The invention provides a method of three-dimensional scene modeling based on ontology, including: establishing a ontology file of scene modeling; using recursive grammar method to generate scene modeling and storing in semantic format; checking the generated scene modeling whether conflit with standard information in the established standard files. The invention also provides a three-dimensional scene modeling drawing system based on ontology for implementing the method. The invention does not need expensive modeling device and has simple interaction and easy usage, the constructed scene conforms objective reality. Especially in eatablishing application process of history scene conforming to specific historical rules, the invention provided method can combine the correct descriptions to history scene of historians, architects, geographers and computer professionals, to build specific history scene conforming to history and geography features.

Description

technical field [0001] The invention relates to a method for establishing a complex three-dimensional scene model. Background technique [0002] The currently more common 3D scene modeling methods mainly include: [0003] (1) Manual 3D scene modeling: Use commercial 3D modeling software such as 3DS and Sketchup to manually build a 3D model scene. This method is still the most reliable 3D scene modeling method at present, but it requires a lot of manual labor and is inefficient. [0004] (2) Physical model modeling: establish the physical model of the 3D scene, and obtain the 3D scene model to be constructed by specifying the parameters input into the model. The shortcomings of this method are obvious. First, it is very difficult to establish a physical model for complex scenes. Secondly, not all 3D scenes can establish their physical models and then build a 3D model. Many restrictions. [0005] (3) Grammatical modeling method: that is to establish recursive rules for sce...

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T15/00G06T17/00G06T1/00
Inventor 刘勇汤锋
Owner ZHEJIANG UNIV