Interaction system of armed fight and wireless marking with electromechanical simulation animal as carrier

An electromechanical simulation and interactive system technology, applied in the field of interactive systems, can solve problems such as lack of fitness function, motion trajectory, small range, etc.

Active Publication Date: 2010-02-17
朱嘉斌
View PDF0 Cites 20 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The horse riding machines mentioned above are all small devices with a fixed foundation, small movement track and range, people are in a state of passive adaptation, and they only have simple entertainment functions and do not have fitness functions.

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Interaction system of armed fight and wireless marking with electromechanical simulation animal as carrier
  • Interaction system of armed fight and wireless marking with electromechanical simulation animal as carrier
  • Interaction system of armed fight and wireless marking with electromechanical simulation animal as carrier

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0054] Embodiment one, see Figure 1 to Figure 7 As shown, a kind of interactive system of the present invention that uses electromechanical simulated animals as a carrier for armed combat and wireless scoring includes:

[0055] a conductive site structure 10;

[0056] A first moving body 20 that can be ridden by the first person, the first moving body 20 can freely move on the field structure and be insulated from the field structure under the control of the first person;

[0057] A second moving body 30 that can be ridden by a second person, the second moving body 30 can freely move on the field structure and be insulated from the field structure under the control of the second person;

[0058] A first instrument 40 that can be held by the first person, the front end of the first instrument 40 is provided with a first electrode 41, and the first electrode 41 is connected to a first DC power supply 43 through a first positive and negative switch 42 , so that the first elect...

Embodiment 2

[0093] Embodiment two, see Figure 8 As shown, a kind of interaction system of the present invention that uses electromechanical simulation animals as a carrier for armed combat and wireless scoring, the first moving body 20, the first equipment 40 and the first armor 60 constitute the first group of sports equipment; The second mobile body 30, the second apparatus 50 and the second armor 70 constitute the second group of exercise equipment; the first group of exercise equipment is three, used by three first people, and the first group of three exercise equipment The first positive and negative switching switch 42 of equipment is switched in the position that makes each first electrode 41 become charged positive potential or negative potential; The second positive and negative switching switch 52 of the second apparatus of the exerciser is switched to make each second electrode 51 become the same negative potential or positive potential position different from the first electr...

Embodiment 3

[0096] Embodiment three, see Figure 9 As shown, an interactive system of armed combat and wireless scoring based on electromechanical simulated animals of the present invention is different from Embodiment 2 in that the first group of sports equipment is two, and two first persons In use, the second group of sports equipment is three, used by three second persons, and the number of the first group of sports equipment is different from that of the second group of sports equipment.

[0097] An interactive system for armed fighting and wireless scoring based on electromechanical simulated animals of the present invention can be applied not only to two-person mutual combat (as shown in Embodiment 1), but also to multi-person mutual combat. When people hit each other, they will be divided into two groups, and the number of the two groups can be the same (as shown in embodiment two, three people fight each other against three people), or they can be different (as shown in embodimen...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The invention discloses an interaction system of armed fight and wireless marking with an electromechanical simulation animal as a carrier, which comprises a conductive field structure, a first motionbody, a second motion body, a first apparatus, a second apparatus, a first armor, a second armor and a marking device. A first person and a second person as riders can ride on the motion bodies for apparatus mutual attack motion of two or a plurality of persons through the system, safe and free apparatus mutual attack competition among the riders can be carried out in the control process of actions including speed change, direction change, engagement and disengagement, braking and the like of the motion bodies and under the protection of wearing protective armors, and competitive results canbe automatically distinguished and displayed in real time through marking. Through the mode of together combining riding motion with apparatus fight motion, participants not only can achieve the purposes of body building and entertainment in the riding motion, but also can enjoy the effects of entertainment, body building and competition in a safe mode in the apparatus mutual attack motion, thereby promoting the coordinated motion of each organ of human bodies, and achieving the purpose of mass entertainment.

Description

technical field [0001] The invention relates to an interactive system combining entertainment, fitness and fighting, in particular to an interactive system using electromechanical simulated animals as a carrier for armed fighting and wireless scoring. Background technique [0002] With the rapid development of my country's national economy and the substantial improvement of people's living standards, people's awareness of health care has also been continuously enhanced, and there are more and more places for various fitness activities, and people have begun to participate in various fitness activities. , such as playing ball, swimming, running and so on. However, although sports such as playing ball, swimming, and running have body-building effects, they lack stimulation, and some stimulating sports are favored by people, such as fencing and horseback riding. Fencing is a kind of fitness exercise. Usually two people participate in fencing. Through fighting and stabbing betwe...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Applications(China)
IPC IPC(8): A63B69/00A63B71/06A63G19/00
Inventor 朱嘉斌
Owner 朱嘉斌
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products