Interaction system of armed fight and wireless marking with electromechanical simulation animal as carrier
An electromechanical simulation and interactive system technology, applied in the field of interactive systems, can solve problems such as lack of fitness function, motion trajectory, small range, etc.
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Embodiment 1
[0054] Embodiment one, see Figure 1 to Figure 7 As shown, a kind of interactive system of the present invention that uses electromechanical simulated animals as a carrier for armed combat and wireless scoring includes:
[0055] a conductive site structure 10;
[0056] A first moving body 20 that can be ridden by the first person, the first moving body 20 can freely move on the field structure and be insulated from the field structure under the control of the first person;
[0057] A second moving body 30 that can be ridden by a second person, the second moving body 30 can freely move on the field structure and be insulated from the field structure under the control of the second person;
[0058] A first instrument 40 that can be held by the first person, the front end of the first instrument 40 is provided with a first electrode 41, and the first electrode 41 is connected to a first DC power supply 43 through a first positive and negative switch 42 , so that the first elect...
Embodiment 2
[0093] Embodiment two, see Figure 8 As shown, a kind of interaction system of the present invention that uses electromechanical simulation animals as a carrier for armed combat and wireless scoring, the first moving body 20, the first equipment 40 and the first armor 60 constitute the first group of sports equipment; The second mobile body 30, the second apparatus 50 and the second armor 70 constitute the second group of exercise equipment; the first group of exercise equipment is three, used by three first people, and the first group of three exercise equipment The first positive and negative switching switch 42 of equipment is switched in the position that makes each first electrode 41 become charged positive potential or negative potential; The second positive and negative switching switch 52 of the second apparatus of the exerciser is switched to make each second electrode 51 become the same negative potential or positive potential position different from the first electr...
Embodiment 3
[0096] Embodiment three, see Figure 9 As shown, an interactive system of armed combat and wireless scoring based on electromechanical simulated animals of the present invention is different from Embodiment 2 in that the first group of sports equipment is two, and two first persons In use, the second group of sports equipment is three, used by three second persons, and the number of the first group of sports equipment is different from that of the second group of sports equipment.
[0097] An interactive system for armed fighting and wireless scoring based on electromechanical simulated animals of the present invention can be applied not only to two-person mutual combat (as shown in Embodiment 1), but also to multi-person mutual combat. When people hit each other, they will be divided into two groups, and the number of the two groups can be the same (as shown in embodiment two, three people fight each other against three people), or they can be different (as shown in embodimen...
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