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Chinese five-element card game

A five-element and Chinese technology, applied in the field of game cards, can solve problems such as hindering the innovative development of the cultural field of "battle cards", not being prominent enough, not fully expanding or displaying the main functions of the game

Inactive Publication Date: 2011-06-22
牟超
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

These reasons make it impossible to understand the cultural connotation and entertainment function of the game at a glance, so that the player's subjective thinking has to obey the designer's thinking, which is contradictory to the original intention of the battle card game to cultivate relative freedom and subjective layout thinking
[0004] In addition, the overall layout of the existing cards is too western in concept. In terms of structure, the name is listed first, and then the pictures, rules and background descriptions are listed in sequence. The author part related to the theme picture is not prominent enough, making the whole card similar to The dictionary illustrations do not conform to the unique and personalized performance characteristics of the game cards, nor do they fully expand or display the main functions of the game
[0005] The existing related technologies at home and abroad have neglected the importance of card plates. The existing card plates have conservative design ideas and limited functions, especially domestic related technologies, which cannot organically combine Chinese civilization with world culture, and do not play a role in promoting technology development. , which seriously hinders the innovative development of the "battle card" cultural field, and cannot meet the urgent needs of the growing youth entertainment culture development and development

Method used

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Embodiment Construction

[0032] Referring to the accompanying drawings, the layout of the card tray of the present invention includes a rectangular flexible copperplate card tray with a length of 40cm, a width of 16cm, and a thickness of 0.4mm, a card storage area at the center, growth areas for the left hand or right hand at the left and right sides, and left and right card storage areas. The natural world area on both sides (the natural world in the picture), the camp area above the card library area, the Lingfu area on the left and right sides of the camp area, the Qiankun altar area below the card library area (the Qiankun altar in the picture), The Huaigu Pavilion area (Huaigu Pavilion in the picture) on the left and right sides of the Qiankun Altar area is for the left or right hand, and the natural world area is the area where cards are stacked face up.

[0033] The dotted line box indicates that according to the difference in the habits of the left and right hands, you can choose one setting. ...

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Abstract

The invention discloses a Chinese five-element card game which comprises a card disc and cards, wherein the card disc is 30-50cm long, 15-45cm wide and 0.2-2mm thick; each card is 4-7cm wide, 6-10cm long and 0.2-1mm thick; and the front sides of both the card disc and the cards are divided into a plurality of regions. By playing the Chinese five-element card game, game players can learn about the rise and fall of human civilization in the long-term development, unique cultural treasures of different nations, profound meanings of mottos and proverbs at all times and from different countries, and classic drawings of artists all over the world, thereby improving the self quality and cultivating noble sentiment; and when playing the game, the players can also cultivate competitive spirit, macroscopic layout thought, mentality adjustability, microscopic adaptation capability and other comprehensive qualities required by the present society. Besides, with the advancement of time and humanity, the card game can be further evolved into multiple versions.

Description

technical field [0001] The invention relates to an entertainment and learning appliance, in particular to a game card. Background technique [0002] Currently popular collectible battle card games in the world, such as "Magic: The Gathering" in the United States and "Yu-Gi-Oh" in Japan. The boards are all designed with the cultural background of the country and region, and the layout board of such projects is an important tool to determine the development and expansion of game functions, and even directly affects marketing promotion. [0003] The existing card face design does not conform to the cultural background of our country; the frontal layout of the card in an intuitive form is not conducive to highlighting the theme, and the western model is serious: it fails to make full use of the card area, improve the humanistic function and game function, and realize the development of a new cultural field develop. The layout of the front of the card is too loose to focus on i...

Claims

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Application Information

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IPC IPC(8): A63F1/02
Inventor 牟超
Owner 牟超
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