Network game system and client game device

A game device and technology for online games, applied in the field of online game systems, can solve the problems of not being able to fully improve the fun of the game, master the distribution amount, increase the distribution amount, etc., and achieve the effect of realizing the fun of the game and improving the desire for battle.

Active Publication Date: 2011-07-20
SEGA CORP +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] However, in the existing network game system and game device disclosed in Patent Document 1, the information obtained via the player identification information of the ID card is the game score, history, etc., and it is not sufficient to reflect such information only in the game. enhance the fun of the game
[0007] On the other hand, in the game system disclosed in Patent Document 2, since there is no server terminal for overall data management, the manager cannot generate new assistance data, or cannot grasp the distribution status of the assistance data or correlate with the distribution status. Corresponding allocation adjustments, etc.
Therefore, there is a problem that it is not possible to increase the distribution amount so that the latest version of assistance data appears in large quantities, or conversely limit the distribution amount to generate rare and valuable assistance data, etc.

Method used

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  • Network game system and client game device

Examples

Experimental program
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Embodiment Construction

[0038] Hereinafter, embodiments of the present invention will be described with reference to the drawings. In addition, in this embodiment, as an example of the game device of the network game system of the present invention, an electronic device having a card reader (external storage medium processing unit) capable of reading / writing external storage media (IC cards, etc.) The dart game device is described, the present invention is not limited thereto, as long as it is a game device using an external storage medium that can read / write data, it can be, for example, a home TV game device or an entertainment facility game device.

[0039] figure 1 It is a block diagram schematically showing an example of an internal configuration and a network configuration of a game device (electronic dart game device) of the network game system according to the embodiment of the present invention.

[0040] In this figure, in the network game system of this embodiment, a plurality of game devi...

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PUM

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Abstract

Provided are a network game system and a client game device capable of giving improved fun of games to the players and increasing communication among the players by giving rendering information for changing the game screen and the game sound to those different from the ordinary screens and sounds to the players through an external recording medium when a predetermined condition is satisfied. The network game system comprises a game device having a means for reading a player ID from the external storage medium and a server terminal connected to the game device communicatively via a network. The network game system stores the rendering information for performing game rendering which is associated with a game rendering ID when the game is played in a management unit, associates the game rendering ID set for use in the external storage medium according to the player ID with the player ID, stores the associated rendering ID in the management unit, and updates information relating to setting of use permission of the game rendering ID stored in the management unit when the predetermined condition is satisfied.

Description

technical field [0001] The present invention relates to a network game system using an external storage medium such as an IC card and a client game device, in particular to a network game system having a game device and a server terminal communicably connected to the game device via a network, and a server terminal capable of communicating with the game device via a network. A client game device communicatively connected to a terminal, wherein the game device has an external storage medium processing unit that reads at least a player ID unique to a player from an external storage medium. Background technique [0002] As such a network game system and a game device, for example, an electronic dart game device disclosed in Patent Document 1 is known. In this electronic dart game device, a plurality of electronic dart game devices (casings) are connected to a network such as the Internet, and communication terminals such as a server, a personal computer, and a mobile phone are ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/12G06K17/00G06F21/20A63F13/33A63F13/335A63F13/45A63F13/52A63F13/54A63F13/69A63F13/71A63F13/77A63F13/79A63F13/837G06F21/34G06K19/07
CPCA63F13/12G07F17/3227G06F21/10G07F17/323G07F17/32A63F2300/5546A63F13/30A63F13/95A63F13/79
Inventor 小林香织大川智行高桥秀弥
Owner SEGA CORP
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