Method and system for recommending information to players in virtual environment
A virtual environment and information recommendation technology, applied in the field of computer games
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Embodiment 1
[0045] In the present invention, "term" in "game term" and "game term taxonomy" broadly covers any combination of words, phrases, term groups, phrase groups or other verbal expressions, and includes various forms related to these specific Other miscellaneous information referring to and relating to words, terms or phrases related to the Game and the corresponding Virtual Game Environment. The above-mentioned other various information includes information related to semantics, synonym or antonym, hierarchy, inclusion, relationship, interdependence, analysis, etc.; this information may include meaning information, hierarchy information, and the like. A taxonomy of game terms may also include as small a group of words or terms, or include other information.
[0046] As used herein, a "virtual community" broadly covers a group of players or other related or somehow related users based on one or more virtual or non-virtual , with or without external affiliation, gathered together ...
Embodiment 2
[0097] This embodiment discloses a method for recommending information to players in a virtual environment, the method is used to determine virtual items, concepts, activities, players and potentially interested characters; the method includes:
[0098] Step A. Obtain one or more sets of game-based virtual activity-related information for multiple players.
[0099] The obtaining information related to virtual activities includes obtaining game task behavior information, or level upgrade information, or virtual equipment information, or player skill information, or virtual items, concepts, activities, players or roles marked by users.
[0100] Step B. Determine one or more virtual communities according to the obtained virtual activity information. Determining one or more implied virtual communities includes determining a commonality of virtual activity among players. For example, commonality of virtual activity among players may be determined based on one or more sets of game ...
Embodiment 3
[0105] A method for recommending information to players in a virtual environment, the method is used to determine virtual items, concepts, activities, players and potentially interested characters; the method includes:
[0106] Step A', obtaining information related to various virtual activities based on games and in-game chats for multiple players.
[0107] Step B', analyzing the chat-based virtual activity information obtained through the game term classification method to determine at least one implicit virtual community of specific activities, the virtual community includes a group of players in the multi-player.
[0108] The analyzing step includes using a semantically sensitive game term based taxonomy associated from the virtual community of the particular activity.
[0109] Step C', according to the information related to the virtual community of the specific activity, determine virtual items or players with potential interests, so as to recommend users in the group of...
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