Method for synthesizing isotropic/anisotropic texture on geometric surface based on GPU (Graphics Processing Unit)
A surface texture, isotropic technology, applied in texture/color, image data processing, 3D image processing, etc.
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[0079] Below in conjunction with embodiment the method of the present invention will be further described.
[0080] The microcomputer configuration of this embodiment is Intel Core Duo 2.6G CPU, 1G memory, GeForce8800 graphics card and Window XP operating system. Follow the steps below to generate a texture synthesis process for a geometric surface:
[0081] Preprocessing stage:
[0082] (1) According to figure 1 As shown, the feature space based on the Gabor filter is generated from the image E to be processed as the matching benchmark of the sample texture.
[0083] Similar to the sample-based two-dimensional texture synthesis algorithm idea, an important cornerstone of the texture synthesis technology in the present invention is the measurement of pixel similarity in space, which is often based on the feature distance measurement between pixels. To find suitable samples of the synthesized surface texture in image E, finding the most appropriate texture patch match accord...
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