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Method for controlling motions of an object in a 3-dimensional virtual environment

A three-dimensional virtual and motion technology, applied in the input/output of user/computer interaction, 3D image processing, input/output process of data processing, etc., can solve disadvantages and other problems

Active Publication Date: 2015-04-15
ALCATEL LUCENT SAS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] Each of the previously described systems for controlling the motion of objects in a three-dimensional environment is disadvantageous because a relatively complex system is required to control the motion, where complexity is required in this system, i.e., for analyzing human Camera setup for poses and processing of the environment and the level of physical coordination required to control the movement of objects in a three-dimensional world

Method used

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  • Method for controlling motions of an object in a 3-dimensional virtual environment

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Embodiment Construction

[0022] In the following paragraphs, implementations of a system for controlling motion of an object in a three-dimensional virtual environment and related devices according to the present invention will be described with reference to the accompanying drawings. In the first paragraph of this description, it is described as respectively in figure 1 and figure 2 The main components of this network and their functional parts are presented in . In the second paragraph, all connections between the aforementioned network components and the described functional parts are defined. In the following paragraphs, the actual implementation of the system for controlling the motion of objects in a three-dimensional virtual environment is described.

[0023] Key components of this embodiment of the invention, such as figure 1 Shown is an application server 3D-4S, which deploys a 3D virtual environment 3DVE like Second Life, Wonderland, OpenCroque, Solipsys or any other 3D virtual environme...

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Abstract

The present invention relates to a method, system and devices for controlling motions of an object in a 3-dimensional Virtual Environment by a Human Interface Device of a user browsing a 3-dimensional Virtual Environment. The human interface device being coupled to a client device for accessing the 3-dimensional Virtual Environment. The 3-dimensional Virtual Environment being deployed at, at least one application server. The client device and the at least one application server being coupled over a communication link. This method first determines a starting point at a 2-dimensional surface by detecting a location of a pointer at the 2-dimensional surface and subsequently based on the starting point allocates a first inner area on the surface surrounding the starting point, a second area on the surface surrounding the first area and a third area on the surface, surrounding the second area. Further, an object motion control instruction is generated based on the motion of the pointer and the object motion control function associated to the area wherein the motion occurs is detected.

Description

technical field [0001] The invention relates to a method for controlling the motion of an object in a three-dimensional virtual environment as described in the preamble of claim 1 and to a system as described in the preamble of claim 5 . Background technique [0002] Currently, accurate, smooth and intuitive movement of objects in a three-dimensional virtual environment requires any Human Interface Device (also known as HID) to be tailored specifically for virtual reality and / or for the coordination of a person's two hands, each controlling an analog input Two degrees of freedom on the device. [0003] The known console with two analog joysticks for motion control of objects in a three-dimensional virtual environment is a solution implemented in conventional home gaming systems. Each analog joystick allows two degrees of freedom. The interaction mechanism depends on the usability requirements of the target application, but a typical control mechanism for an avatar in a 3D ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/0481G06F3/0488G06F3/0484
CPCG06F3/04815G06F3/04883G06T15/10G06F3/04847G06F3/04886G06F3/03G06F3/048
Inventor S·博克
Owner ALCATEL LUCENT SAS