Interactive train game machine toy device and interactive train game machine toy method

A technology for game consoles and toys, applied in the field of electronic interactive toy devices, can solve simple, rare and other problems

Inactive Publication Date: 2013-01-16
徐菲
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, most of the electronic toys on the market are operated independently or by remote control, and some smart toys have interactive functions, but these interactive functions are generally manifested in the response of the toy to human touch or in the aspect of voice questions and answers. Human-machine interaction mode, as for the interaction between different toy individuals in position or state in a set of toys, that is, the realization of the "machine-machine" interaction mode, it is relatively rare

Method used

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  • Interactive train game machine toy device and interactive train game machine toy method
  • Interactive train game machine toy device and interactive train game machine toy method
  • Interactive train game machine toy device and interactive train game machine toy method

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Embodiment Construction

[0130] The present invention will be further described below in conjunction with the accompanying drawings. Please refer to figure 1 As shown, this is a schematic diagram of an energy-saving toy signal system for simulating rail traffic including electronic pets, circular tracks and electronic street signs according to Embodiment 1 of the present invention. 10 in the figure is an electronic pet in a broad sense. In the embodiment of the present invention, any device with interactive functions that is electronically controlled, driven by electricity, and capable of walking / driving is called an "electronic pet", regardless of its What kind of appearance design and what kind of functional performance. In this embodiment, the electronic pet usually has the appearance design of a model train and can run on a fixed track, so the electronic pet in this embodiment can also be called a toy train or a train toy.

[0131] exist figure 1 Among them, the electronic pet 10 can run on the...

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Abstract

An electronic interactive toy finger-guessing game machine comprises a first playing card, a second playing card, a voice message memory, a win-or-lose logic setting unit, a first playing card socket, a second playing card socket, a voice output unit, a first display device, a second display device and a controller unit, wherein the controller unit is used for controlling and achieving the whole process of the electronic finger-guessing game. A method for achieving finger-guessing game entertainment in the electronic interactive toy game machine comprises the following steps: a first player takes out the first playing card and inserts the first playing card in the first socket; a second player takes out the second playing card and inserts the second playing card in the second socket; the game machine reads a first encoding message; the game machine obtains and plays the first voice message from the memory; the game machine reads a second encoding message; the game machine obtains and plays the second voice message from the memory; the game machine judges the win-or-lose situation and score of both sides according to predetermined win-or-lose logic; and the game machine displays the win-or-lose situation and score of the first player and the second player, thereby achieving the whole process of the finger-guessing game entertainment under control of programs.

Description

technical field [0001] The invention relates to an electronic interactive toy, in particular to an electronic interactive toy device and method related to a guessing game machine. Background technique [0002] At present, most of the electronic toys on the market are operated independently or by remote control, and some smart toys have interactive functions. Human-machine interaction mode, as for the interaction between different toy individuals in terms of position or state in a set of toys, that is, the realization of the "machine-machine" interaction mode, is relatively rare. [0003] And what the present invention wants to realize is a kind of interaction function that can not only realize "man-machine" interaction, but also realize the "machine-machine" interaction between toy individuals. This interaction not only reflects the higher intelligence of the patented toy of the present invention. At the same time, it also provides players with more ways to play and brings ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63H11/00A63H30/04
Inventor 徐菲黄新凯
Owner 徐菲
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