Multi-user neural feedback training method and multi-user neural feedback training system
A training system and training method technology, applied in medical science, sensors, diagnostic recording/measurement, etc., can solve the problems of undisclosed multi-person neurofeedback training, and achieve the effect of changing cognition and behavior
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no. 1 example
[0060] In this embodiment, two users train each other to compete with each other through a game of mental tug-of-war. During the completion of the training task, the user performs intellectual tug-of-war by observing the game screen on the display device 3 . Such as figure 2 The game interface shown includes vertical bar graphs on both sides representing the neural activity intensity of the two users, wherein the height of the vertical bar graph is used to represent the user’s neural activity intensity value. A rope with a ribbon in the middle of the root. When the neural activity intensity of two users is equal, the difference in neural activity intensity is close to zero. The ribbon is in the middle of the rope. At this time, the neural activity of the two users is more interactive. Strong; when there is a large difference in the intensity of neural activity between two users, and the difference in intensity of neural activity is positive or negative, the position of the r...
no. 2 example
[0065] In the first embodiment, the training of competition between two users is taken as an example for illustration, and in the second embodiment, the training of cooperation ability between two users is described as an example. exist Figure 7 In the game interface shown, the black ball advances from bottom to top, and the curve below the ball is the trajectory of the ball. In this embodiment, the difference between the neural activity strengths of the two users is still used as the interactive indicator of brain neural activity. When the ball is in the part between the two dotted lines, it means that the users have high neural interaction with each other. And the closer to the midline position, the higher the neural interaction; the farther the ball deviates from the midline, the lower the neural interaction between users. During the training process, users are required to change their own brain nerve activity through mental imagination, improve the interaction of nerve a...
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