A method and device for generating a virtual game object

A technology for generating devices and objects, applied in the field of data processing, can solve problems such as inaccurate data of virtual objects, and achieve the effect of improving game experience and accurate data

Active Publication Date: 2017-05-03
ALIBABA (CHINA) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Aiming at the problem of inaccurate virtual object data in game programs in the related art, no effective solution has been proposed so far. Therefore, the main purpose of the present invention is to provide a method and device for generating virtual game objects to solve the above problems

Method used

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  • A method and device for generating a virtual game object
  • A method and device for generating a virtual game object
  • A method and device for generating a virtual game object

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Embodiment Construction

[0022] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0023] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a virtual game object generating method and device. The generating method comprises the steps of collecting operating information of a game object in a game application program, obtaining attribute information of the game object, and utilizing the operating information and the attribute information for generating a virtual game object corresponding to the game object. By the adoption of the virtual game object generating method and device, the problem that in the prior art, data of the virtual game object pushed by a game application are inaccurate is solved, and the effect that the obtained data of the virtual game object are accurate and complete is achieved.

Description

technical field [0001] The present invention relates to the field of data processing, in particular to a method and device for generating a virtual game object. Background technique [0002] In the prior art, many game application programs are provided with virtual player characters, and in some scenarios, the virtual player characters interact with real game users in games. However, these virtual player characters do not have flexible game skills, resulting in poor real game user experience participating in the game. For example, when user A is playing Doudizhu, if the app assigns user A a farmer, and the next player is a virtual farmer pushed by the game application, but the virtual farmer will often only play the cards it can play, and cannot follow the rules. User A's expected operation, that is, the virtual farmer cannot automatically judge which operation is the optimal operation based on user A's operation. In order to solve this problem, some Doudizhu applications ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/55A63F13/60
Inventor 梁捷王清溪
Owner ALIBABA (CHINA) CO LTD
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