Team battle matching method and server

A matching method and server technology, applied in the Internet and game fields, can solve the problems of matching failure and high false matching rate, and achieve the effect of reducing the false matching rate and improving the matching efficiency.

Active Publication Date: 2014-09-24
TENCENT TECH (SHENZHEN) CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the mismatch rate of the existing team matching method is relatively high. For example, the number of 6 teams arranged according to the order of registration is 4, 3, 1, 4, 3, 2. Currently, 8 vs. 8 team matching is required At this time, according to the ex

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  • Team battle matching method and server

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Embodiment Construction

[0028] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0029] In order to make the advantages of the technical solution of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and embodiments.

[0030] An embodiment of the present invention provides a team match matching method, such as figure 1 As shown, the method includes:

[0031] 101. Among the teams registered for the battle, the teams with the same number of teams are allocated...

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Abstract

The embodiment of the invention discloses a team battle matching method and server, and relates to the field of the Internet and games. The mismatching rate of teams can be reduced and the matching efficiency of team battles can be improved. The method comprises the following steps: firstly, configuring teams with the same team people numbers in all teams which participate in battle application to the same queues; then selecting a random team from the queue in which the number of team people configured is the maximum; judging whether the team people number of the selected team is equal to a preset number; if the team people number of the selected team is equal to the preset number, configuring the team to carry out battle.

Description

technical field [0001] The invention relates to the fields of the Internet and games, in particular to a team match matching method and server. Background technique [0002] With the continuous development of the Internet, online games are more and more recognized by people. In the current online games, PVP (Player VS Player, battle mode) is a relatively popular game mode. In the PVP battle mode, the server will select the two camps for the battle from multiple registered teams. A certain number of teams, so that the total number of teams of the two opposing camps meets a certain number of requirements. [0003] At present, when performing team battle matching, first arrange all the teams in a queue according to the order of registration, and then select an appropriate number of teams for the two camps in order according to the order of the teams in the queue, so that two The total number of teams in a camp meets a certain number requirement. However, the mismatch rate of...

Claims

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Application Information

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IPC IPC(8): G06F19/00
CPCA63F13/12G06F19/00A63F13/30A63F13/795A63F13/833
Inventor 何琨毛竹罗锐刘科
Owner TENCENT TECH (SHENZHEN) CO LTD
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