Team battle matching method and server
A matching method and server technology, applied in the Internet and game fields, can solve the problems of matching failure and high false matching rate, and achieve the effect of reducing the false matching rate and improving the matching efficiency.
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[0028] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0029] In order to make the advantages of the technical solution of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and embodiments.
[0030] An embodiment of the present invention provides a team match matching method, such as figure 1 As shown, the method includes:
[0031] 101. Among the teams registered for the battle, the teams with the same number of teams are allocated...
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