Method and system for expressing emotion during game play

An emotion and game technology, applied in the field of expressing emotions and systems during game play, can solve the problems of sending game players' emotion types and emotion levels, users cannot recognize each other, and are not suitable for fast-paced games, etc., to achieve effective and the effect of rapid emotional communication

Active Publication Date: 2014-12-31
笑门信息科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In the case of a multiplayer game, since multiple users play the game at different locations, the users cannot recognize each other's faces, and thus there is a disadvantage that it is difficult to exchange emotions between users
[0005] In addition, in the case of fast-paced games, there is a disadvantage that it is difficult to send both the type of emotion and the level of emotion
For example, Korean Patent Application No. 2007-0123075 discloses a technique for interconnecting emotions between characters in a role-playing game, but this application cannot use a single user gesture to send the game player's emotion type and emotion level, so it is not suitable for Block fast-paced game situations

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  • Method and system for expressing emotion during game play
  • Method and system for expressing emotion during game play
  • Method and system for expressing emotion during game play

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Embodiment Construction

[0017] Hereinafter, a detailed description will be provided with reference to the accompanying drawings to allow those of ordinary skill in the art to which the present disclosure pertains to easily practice the embodiments of the present disclosure. In the following description, the same names and the same reference numerals are given to the same elements for convenience of description.

[0018] The terms used herein are selected from common words that are currently being used as widely as possible, but in particular cases, some of the terms may be chosen arbitrarily by the applicant, and in this case, their The meaning will be specifically explained in the corresponding description of the present disclosure. Therefore, the present disclosure should be understood by the meaning of the words rather than the names of the words.

[0019] It will also be understood that, only considering the ease of writing this specification, the requirements to satisfy the elements "module" an...

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Abstract

The present disclosure provides a method for expressing an emotion during game play that may determine and transmit a user emotion effectively and make a prompt response to an emotion expression of an opponent in a fast-paced game situation, and a control apparatus therefor. The present invention provides a method for expressing a user emotion during game play, the method comprising: displaying an emotion image received from an opponent terminal on a display of a terminal in which a game is played; displaying at least two emotion menus with respect to the displayed emotion image; making a first selection of an emotion type based on a user selection signal for any one of the displayed at least two emotion menus; making a second selection of an emotional scale based on a distance between a location on the display where the user selection signal is generated and the emotion image; changing the emotion image based on the first selected emotion type and the second selected emotional scale; and generating the changed emotion image into a response emotion image and transmitting the response emotion image to the opponent terminal.

Description

[0001] This application claims priority from Korean Patent Application No. 10-2013-0073910 filed on June 26, 2013 and Korean Patent Application No. 10-2013-0156866 filed on December 17, 2013 at the Korean Intellectual Property Office , the disclosure of the above application is hereby incorporated by reference in its entirety. technical field [0002] The present disclosure relates to a method and system for expressing a user's emotion during game play, and more particularly, to a method and system for expressing a user's emotion during game play in which the type of emotion can be intuitively perceived by the user Selection, and only one selection gesture makes the selection of emotion and the determination of emotion level at the same time, so as to realize effective and fast emotional communication in fast-paced games, and provide a quick response to the opponent's emotional expression. Background technique [0003] To support ICT, online or mobile games are becoming more...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/0482
CPCA63F13/87G06F3/0484A63F13/00
Inventor 李晙熙权赫彬
Owner 笑门信息科技有限公司
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