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Systems and methods for presenting visual interface content

An interface and visual technology, applied in the field of selectively controlling the presentation of visual interface content, can solve problems such as troublesome, inflexible ability to increase the number of options, and visual scatter

Active Publication Date: 2014-12-31
RAZER ASIA PACIFIC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For example, the types of visual environments in which games can be played, the types of game characters and the ways in which such characters can act and / or interact, the types of game-related information that can be provided to users, and user-selectable games that can have contextual value The types of features or operations in question have increased and / or become more complex or difficult to understand
Unfortunately, conventional systems, devices, devices and techniques for providing visual interface content have been undesirably limited, inefficient or cumbersome in the manner in which this content can be adapted to an ever-evolving game situation, situation or state
In addition, conventional systems, devices, devices, and techniques for customizing or increasing the number of game-related application functions offered to users, such as game-specific keyboards that provide a customized set of user-selectable keys corresponding to a particular game application or buttons) is not flexible in its ability to accommodate different types and / or increasing numbers of user-selectable functions across different game applications, including different generations of the same game
[0005] In addition to the above, the ever-increasing complexity and graphical detail of many games and the sheer amount of visual information that can be produced in response to a user's interaction with the virtual environment has resulted in the amount and / or type of visual interface content being displayed during game play Increasingly, this can cause visual interface content to appear cluttered, cluttered, visually disjointed, or difficult to interpret or decipher, which can be detrimental to the user's visual experience, accuracy of user input, and / or efficiency of user interaction with the gaming application influences

Method used

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  • Systems and methods for presenting visual interface content

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Embodiment Construction

[0010] Representative embodiments of the present disclosure for solving one or more of the foregoing problems are described below. For purposes of brevity and clarity, the descriptions herein relate primarily to tools for managing, coordinating, mapping, controlling, presenting, and / or selecting visual information corresponding to a primary visual interface and one or more additional, secondary, or secondary visual interfaces. User interface systems, devices, devices, techniques and methods. However, this does not preclude other applications of the various embodiments of the present disclosure where the general principles, such as operational, functional or performance characteristics, of the various embodiments of the present disclosure are required. As far as the descriptions and corresponding figures herein are concerned, like or similar reference numerals indicate similar or similar components. With respect to descriptive material corresponding to one or more figures, the...

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Abstract

A method for presenting visual interface content comprising adjunct visual interface content during application program execution, and the adjunct visual interface content provides visual information associated with application program execution. The method comprising displaying the adjunct visual interface content using a first interface, displaying the adjunct visual interface content using a second interface, and displaying the updated adjunct visual interface content on the at least one of the first and second interfaces based on actuation of the first and second interfaces.

Description

technical field [0001] The present disclosure relates to the management and presentation of visual information or light signals by supporting display-capable keyboards, keypads, and / or other types of user input devices. More specifically, embodiments of the present disclosure relate to systems and methods for selectively controlling the presentation of visual interface content, including primary visual interface content and additional visual interface content. Primary visual interface content may be displayed by a primary display device (eg, a computer monitor). Additional visual interface content may be displayed by one or more display-enabled user input devices, and possibly also by the primary display device. A display-enabled user input device, such as a display-enabled keyboard, keypad, computer mouse, or game controller, is configured to (a) receive user input directed to control aspects of application execution; and (b) based on User input (e.g., directed to a display...

Claims

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Application Information

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IPC IPC(8): G06F3/14G06F3/02G06F3/041G06F1/16A63F13/53
CPCA63F13/2145A63F13/24A63F13/26A63F13/285A63F13/53A63F2300/1043A63F2300/301G06F1/1626G06F1/1643
Inventor 陈民亮
Owner RAZER ASIA PACIFIC
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