A method and device for controlling the motion of a virtual object
A virtual object and motion technology, applied in sports accessories, data processing input/output process, instruments, etc., can solve problems such as decreased vision and physical condition, and low control of children, achieve good body movement effects, and increase human operation. Effect
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[0035] In order to make the technical problems solved by the present invention, the technical solutions adopted and the technical effects achieved clearer, the technical solutions of the embodiments of the present invention will be further described in detail below in conjunction with the accompanying drawings. Obviously, the described embodiments are only the technical solutions of the present invention. Some, but not all, embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts fall within the protection scope of the present invention.
[0036] Please refer to figure 1 , which is a method flowchart of the first embodiment of a method for controlling the movement of a virtual object provided by an embodiment of the present invention. The method for controlling the motion of a virtual object in this embodiment is mainly applied in the field of games, and exercise of the body can be real...
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