Peer-to-peer motion communication
A technology for sports information and computing equipment, applied in the direction of location information-based services, digital transmission systems, data exchange networks, etc., can solve the problem of lack of updating the current equipment location, etc.
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[0012] Referring to the figures, embodiments of the present disclosure enable sending and / or receiving athletic information between devices via a peer-to-peer connection. For example, first user 104 of first computing device 102 pushes or otherwise provides athletic information describing travel of first computing device 102 to second user 122 of second computing device 124 . As another example, first computing device 102 pulls or otherwise requests athletic information from second computing device 124, such as upon receipt by first computing device 102 of a message (e.g., a text message) from second computing device 124. )Time. Exemplary motion information includes, but is not limited to, current route, speed, direction of motion, current estimated time of arrival, and / or other data describing device travel (eg, anticipated and / or desired).
[0013] Aspects of the present disclosure enable two or more users, such as family members, close friends, and business associates, to ...
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